It is currently Tue May 06, 2025 2:36 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 11 posts ] 
Author Message
Offline
 Post subject: 10 kyu Turn Based game
Post #1 Posted: Mon Aug 22, 2011 4:55 am 
Dies in gote

Posts: 24
Liked others: 1
Was liked: 0
Rank: KGS 10 kyu
GD Posts: 40
KGS: bleep69
Hi,

After a fairly long break, I've rediscovered the joy of go, and turn-based go, which I'd never really tried before. I really enjoyed this game, it's the first time I've been able to really think about moves and consider variations away from the game. I put a fair amount of thought into the game, and tried to put comments in to the sgf, but it kept saying invalid game data when I did so, so I have left this blank.

I tried to be aware of sente in the end game, only realising as I typed it that it's something I need to be considering the whole way through!

Any comments or criticisms would be appreciated.

Thanks.



Attachments:
bleep69 - opponent.sgf [2.69 KiB]
Downloaded 257 times
Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #2 Posted: Mon Aug 22, 2011 12:17 pm 
Lives in sente
User avatar

Posts: 932
Location: New York, NY
Liked others: 146
Was liked: 150
Rank: KGS 1k
Universal go server handle: judicata
I'm not so sure black should resign.

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #3 Posted: Mon Aug 22, 2011 12:34 pm 
Lives in gote

Posts: 598
Location: Germany, Berlin
Liked others: 333
Was liked: 102
Rank: 4 kyu
Universal go server handle: p2501
judicata wrote:
I'm not so sure black should resign.

Please elaborate.

Hi @bleep... small world :>

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #4 Posted: Mon Aug 22, 2011 12:40 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
By my count, white is about 10 points ahead. At ~10k, that's no where near resignable, even at long time limits.

Also, for both players: http://senseis.xmp.net/?ArmpitHit

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #5 Posted: Mon Aug 22, 2011 12:43 pm 
Lives in sente
User avatar

Posts: 932
Location: New York, NY
Liked others: 146
Was liked: 150
Rank: KGS 1k
Universal go server handle: judicata
p2501 wrote:
judicata wrote:
I'm not so sure black should resign.

Please elaborate.

Hi @bleep... small world :>



Yeah, sorry for the short post--all I had time for. But basically what Daniel said. White is a bit ahead (and 10 points in a pro game is definitely resignable), but I think black has some reduction opportunities (white does too, but still...).

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #6 Posted: Mon Aug 22, 2011 12:47 pm 
Dies in gote

Posts: 24
Liked others: 1
Was liked: 0
Rank: KGS 10 kyu
GD Posts: 40
KGS: bleep69
Hi p2501

Thanks for the game! I was hoping to use the clues provided in the review to whip you in the rematch, I see that plan has been foiled already.

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #7 Posted: Mon Aug 22, 2011 12:49 pm 
Lives in gote

Posts: 598
Location: Germany, Berlin
Liked others: 333
Was liked: 102
Rank: 4 kyu
Universal go server handle: p2501
daniel_the_smith wrote:
By my count, white is about 10 points ahead. At ~10k, that's no where near resignable, even at long time limits.

Also, for both players: http://senseis.xmp.net/?ArmpitHit


That was quite insightful thanks. Armpithit xD

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #8 Posted: Mon Aug 22, 2011 1:06 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Looking a bit more, w30 seems to be the first really bad move.

b35: Why do this? Of course white will connect.

w44: better to save your corner.

w52: It's usually not a good idea to make a weak group right next to your other weak group.

b75 and following: You kill your own group, did you forget it was there? Or maybe you thought white was dead?

b91: If there's something weak on the board (like the white group in the lower right area), it's not a good time for this kind of move. Attack!

b99: one stone. Not big.

b117: Don't play ko here unless you know you will win it, this ko costs you a lot if you lose it. R2 is better.

b145: you have to give something up. Read carefully, S5 or S6.

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #9 Posted: Mon Aug 22, 2011 1:51 pm 
Lives in gote

Posts: 598
Location: Germany, Berlin
Liked others: 333
Was liked: 102
Rank: 4 kyu
Universal go server handle: p2501
daniel_the_smith wrote:
b35: Why do this? Of course white will connect.

True. Beginner mistake ^^

daniel_the_smith wrote:
b75 and following: You kill your own group, did you forget it was there? Or maybe you thought white was dead?

I was oblivious of the danger. I rarely take much time to chose a move, most of my moves I make from work. ^^ Honest mistake.

daniel_the_smith wrote:
b91: If there's something weak on the board (like the white group in the lower right area), it's not a good time for this kind of move. Attack!

I see. What are the best plays to attack it? P2 to close the lower right corner and take away any possible aji/eyespace? Or L10 cap and kill?

daniel_the_smith wrote:
b99: one stone. Not big.

"Discard a stone to gain sente." I forgot ^^

daniel_the_smith wrote:
b117: Don't play ko here unless you know you will win it, this ko costs you a lot if you lose it. R2 is better.

Yeah that was not a good idea ^^

daniel_the_smith wrote:
b145: you have to give something up. Read carefully, S5 or S6.

True. Again a hasty reply by myself ^^. I was quite shocked with w146.

Thanks Daniel

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #10 Posted: Mon Aug 22, 2011 2:04 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
p2501 wrote:
daniel_the_smith wrote:
b91: If there's something weak on the board (like the white group in the lower right area), it's not a good time for this kind of move. Attack!

I see. What are the best plays to attack it? P2 to close the lower right corner and take away any possible aji/eyespace? Or L10 cap and kill?


I like M10.

Don't attack to kill, attack to get something somewhere else. In this case, make your moyo bigger.

Also, white is pretty weak in the area, that group might still end up dying.

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 10 kyu Turn Based game
Post #11 Posted: Tue Aug 23, 2011 12:59 am 
Dies in gote

Posts: 24
Liked others: 1
Was liked: 0
Rank: KGS 10 kyu
GD Posts: 40
KGS: bleep69
daniel_the_smith wrote:
Looking a bit more, w30 seems to be the first really bad move.


Agreed. I'm trying to remember what I was thinking at the time. I think I had read out a favourable sequence, without really considering the black might not respond as favourably as he could.

Quote:
w44: better to save your corner.


I thought I could do both. Reading let me down again.

Quote:
w52: It's usually not a good idea to make a weak group right next to your other weak group.


I was so disheartened by events in the top left, I thought I had to do something relatively odd to make up for it. Quite why I though that would help is unclear to me now.

Many thanks for the review Daniel. It's clear my reading is letting me down. We are involved in another game at the moment, and I very seldom correctly anticipate the next move correctly!

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group