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What time controls would you definitely want to participate in?
240 + 5/5 2%  2%  [ 8 ]
120 + 10/5 3%  3%  [ 10 ]
90 + 10/5 5%  5%  [ 17 ]
60 + 20/5 9%  9%  [ 29 ]
50 + 20/5 8%  8%  [ 27 ]
40 + 30/5 10%  10%  [ 33 ]
30 + 30/5 11%  11%  [ 36 ]
NOT 240 + 5/5 13%  13%  [ 41 ]
NOT 120 + 10/5 12%  12%  [ 39 ]
NOT 90 + 10/5 7%  7%  [ 24 ]
NOT 60 + 20/5 4%  4%  [ 13 ]
NOT 50 + 20/5 5%  5%  [ 15 ]
NOT 40 + 30/5 5%  5%  [ 15 ]
NOT 30 + 30/5 5%  5%  [ 15 ]
Total votes : 322
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 Post subject: Re: Life in 19x19 Title Tournament
Post #21 Posted: Tue May 18, 2010 4:48 pm 
Gosei

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I am most likely in. I'm bouncing between 4 and 3 kyu on KGS, currently 3k.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #22 Posted: Tue May 18, 2010 5:05 pm 
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after me and jordus talked about this during the honinbo match i am so in

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 Post subject: Re: Life in 19x19 Title Tournament
Post #23 Posted: Tue May 18, 2010 10:28 pm 
Gosei

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BTW, are "real" or KGS ranks used for determining the starting round? (I have two accounts on KGS, one for fast games and one for normal speed. The first one is currently 8k, the second is 7k. IRL my rank is 8k)

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 Post subject: Re: Life in 19x19 Title Tournament
Post #24 Posted: Wed May 19, 2010 12:49 am 
Gosei
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It sounded like these will be even games, so it probably doesn't really matter that much :)

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 Post subject: Re: Life in 19x19 Title Tournament
Post #25 Posted: Wed May 19, 2010 1:26 am 
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xed_over wrote:
topazg wrote:
Jordus had the excellent idea of a forum title tournament, and following some discussions,

I guess I missed that thread


It wasn't a public L19 thread

DrStraw wrote:
All the time limit options seem incredibly slow. I doubt I would be able to play in it because there is just no way I could guarantee in advance that much time in one block. On the rate occasion when I can find a lot of spare time in one block I usually have to limit the clock to 1/5 or faster.


Interestingly, the initial proposal was for 5 hour time limits, so things are still faster than initially put forward.

tj86430 wrote:
BTW, are "real" or KGS ranks used for determining the starting round? (I have two accounts on KGS, one for fast games and one for normal speed. The first one is currently 8k, the second is 7k. IRL my rank is 8k)


You'll be entered at whatever you want to be really. Pick what seems to fit how you think you'll play in 40 minute-ish time controls on KGS.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #26 Posted: Wed May 19, 2010 1:57 am 
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Great idea, count me in!

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 Post subject: Re: Life in 19x19 Title Tournament
Post #27 Posted: Wed May 19, 2010 2:12 am 
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Hello,

I am in, too. Currently 8k KGS (but near the break to 7k).

Mic

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 Post subject: Re: Life in 19x19 Title Tournament
Post #28 Posted: Wed May 19, 2010 2:17 am 
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I'd be interested if it occured on DGS or the likes.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #29 Posted: Wed May 19, 2010 3:07 am 
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Count me in (maybe we should create some kind of online-registration for this ?)
I'm around 1d on KGS, MESZ (UTC +2)
Hopefully there'll be a solution regarding the scheduling problem with US - EU (any experiences?).

Looking forward to Arabans videoreviews ^_^

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 Post subject: Re: Life in 19x19 Title Tournament
Post #30 Posted: Wed May 19, 2010 3:13 am 
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Tryphon wrote:
I'd be interested if it occured on DGS or the likes.


It's going to be a real time tournament, so almost definitely all on KGS..

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 Post subject: Re: Life in 19x19 Title Tournament
Post #31 Posted: Wed May 19, 2010 3:23 am 
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Count me in. I haven't voted for a time limit, because I'm not crazy about any of them. The byoyomi limits seem extremely fast compared to the main time. 20/5 is basically blitz (never mind 30/5), which is weird when you're considering 40-120 minutes for main time.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #32 Posted: Wed May 19, 2010 3:29 am 
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quantumf wrote:
Count me in. I haven't voted for a time limit, because I'm not crazy about any of them. The byoyomi limits seem extremely fast compared to the main time. 20/5 is basically blitz (never mind 30/5), which is weird when you're considering 40-120 minutes for main time.


I suppose overtime in tournaments I've been in has normally been "to finish the game because we need to start the next round and don't want sudden death". Most of our RL tournaments in the UK are 50 + 30/5 or 60 + 30/5

However, point taken. I'll probably do a separate poll for overtime, with byo-yomi / canadian options, and an average seconds per move vote.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #33 Posted: Wed May 19, 2010 4:19 am 
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The german internet-go-league uses 60 min 20/5 and I think this is totally enough time in byoyomi.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #34 Posted: Wed May 19, 2010 4:54 am 
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I'll join as well, although I don't like canadian overtime and would prefer 5*(15|20|30)seconds.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #35 Posted: Wed May 19, 2010 5:10 am 
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I totally don't understand Canadian timing; I'd prefer standard byo-yomi.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #36 Posted: Wed May 19, 2010 5:31 am 
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Another idea:

Instead of setting hard rank limits on who enters in what round, how about the following:

  1. Take the list of participants and order by playing strength (I'd suggest using KGS ranks, and using http://senseis.xmp.net/?RankWorldwideComparison for conversions when no KGS rank is available)
  2. Divide the list into 6 groups of equal size, where group 1 consists of the weakest players, group 2 the next strongest, etc.
  3. In the first round, group 1 plays group 2. The winners become the winners bracket, the losers the losers bracket.
  4. In the second round, group 3 enters and plays against the winners bracket. The losers move to the losers bracket, the winners remain in the winners bracket
  5. In the third round and further rounds, the next groups enter and play against the winners bracket, while the losers bracket also play.
  6. When all groups have entered, the tournament continues as per normal double knockout rules.

Example:

Suppose there are 48 player, so there are 6 groups of 8 players.

In round 1 groups 1 & 2 play (16 players total).
After round 1, there are 8 players in the winners bracket, and 8 in the losers bracket.

In round 2 group 3 plays against the 8 players in the winners bracket (The losers bracket doesn't play)
After round 2, there are 8 players in the winners bracket, and 16 in the losers bracket (8 from round 1, 8 from round 2)

In round 3 group 4 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 3, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 3, 8 winners from the round 3 losers bracket)

In round 4 group 5 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 4, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 4, 8 winners from the round 4 losers bracket)

In round 5 group 6 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 5, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 5, 8 winners from the round 5 losers bracket)
Now there are no more groups to enter, so the tournament continues as a normal double knockout.

This works pretty well, regardless of group size, as long as the groups are equal size (though group 6 can be smaller without much trouble)


This post by HermanHiddema was liked by: dfan
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 Post subject: Re: Life in 19x19 Title Tournament
Post #37 Posted: Wed May 19, 2010 5:32 am 
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Jonas wrote:
The german internet-go-league uses 60 min 20/5 and I think this is totally enough time in byoyomi.


I guess it's just what a person gets used to, similarly for the comment about preferring Japanese byoyomi. I've become used to thinking in byoyomi, because we usually play with longer times (25/10). 20/5 is 15 secs a move, which is way to quick to do anything more than superficial trivial reading, so you need to concentrate on playing more of your game in main time.

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 Post subject: Re: Life in 19x19 Title Tournament
Post #38 Posted: Wed May 19, 2010 5:41 am 
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quantumf wrote:
Jonas wrote:
The german internet-go-league uses 60 min 20/5 and I think this is totally enough time in byoyomi.


I guess it's just what a person gets used to, similarly for the comment about preferring Japanese byoyomi. I've become used to thinking in byoyomi, because we usually play with longer times (25/10). 20/5 is 15 secs a move, which is way to quick to do anything more than superficial trivial reading, so you need to concentrate on playing more of your game in main time.


However, with Canadian time is that it isn't the same as 15 secs byo-yomi. Often you'll have sequences where you'll play 5 or 6 moves in a row that are relative no-brainers. All of a sudden it's 14 moves in 4:40, which is 20 seconds per move. In reality, half the moves in a given canadian overtime period often don't require a great deal of thought, but regardless, the majority of people who play online seem more comfortable with traditional byo-yomi. 25/10 is quite possible if people prefer this though, most of my IGS games are 1 minute + 25/10, and basically the whole game is played in overtime. I always feel overtime should be designed to draw the game to a close, not to play out a full normal thinking game in. That's what the 40 minutes basic time is for.

HermanHiddema wrote:
Another idea:

Instead of setting hard rank limits on who enters in what round, how about the following:

  1. Take the list of participants and order by playing strength (I'd suggest using KGS ranks, and using http://senseis.xmp.net/?RankWorldwideComparison for conversions when no KGS rank is available)
  2. Divide the list into 6 groups of equal size, where group 1 consists of the weakest players, group 2 the next strongest, etc.
  3. In the first round, group 1 plays group 2. The winners become the winners bracket, the losers the losers bracket.
  4. In the second round, group 3 enters and plays against the winners bracket. The losers move to the losers bracket, the winners remain in the winners bracket
  5. In the third round and further rounds, the next groups enter and play against the winners bracket, while the losers bracket also play.
  6. When all groups have entered, the tournament continues as per normal double knockout rules.

Example:

Suppose there are 48 player, so there are 6 groups of 8 players.

In round 1 groups 1 & 2 play (16 players total).
After round 1, there are 8 players in the winners bracket, and 8 in the losers bracket.

In round 2 group 3 plays against the 8 players in the winners bracket (The losers bracket doesn't play)
After round 2, there are 8 players in the winners bracket, and 16 in the losers bracket (8 from round 1, 8 from round 2)

In round 3 group 4 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 3, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 3, 8 winners from the round 3 losers bracket)

In round 4 group 5 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 4, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 4, 8 winners from the round 4 losers bracket)

In round 5 group 6 plays against the 8 players in the winners bracket, while the losers bracket also plays. Losers in the losers bracket are eliminated.
After round 5, there are 8 players in the winners bracket, and 16 in the losers bracket (8 losers from round 5, 8 winners from the round 5 losers bracket)
Now there are no more groups to enter, so the tournament continues as a normal double knockout.

This works pretty well, regardless of group size, as long as the groups are equal size (though group 6 can be smaller without much trouble)


Actually, I was intending on trying to get the draw into exactly this format - thanks for posting it in such detail :)

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 Post subject: Re: Life in 19x19 Title Tournament
Post #39 Posted: Wed May 19, 2010 6:02 am 
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topazg wrote:
However, with Canadian time is that it isn't the same as 15 secs byo-yomi. Often you'll have sequences where you'll play 5 or 6 moves in a row that are relative no-brainers. All of a sudden it's 14 moves in 4:40, which is 20 seconds per move. In reality, half the moves in a given canadian overtime period often don't require a great deal of thought, but regardless, the majority of people who play online seem more comfortable with traditional byo-yomi. 25/10 is quite possible if people prefer this though, most of my IGS games are 1 minute + 25/10, and basically the whole game is played in overtime. I always feel overtime should be designed to draw the game to a close, not to play out a full normal thinking game in. That's what the 40 minutes basic time is for.


If only we could use bonus time :D


topazg wrote:
Actually, I was intending on trying to get the draw into exactly this format - thanks for posting it in such detail :)



Great minds think alike ;-)

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 Post subject: Re: Life in 19x19 Title Tournament
Post #40 Posted: Wed May 19, 2010 6:09 am 
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Sounds like fun. Sign me up. :D
I'll try my best to be able to play, but it depends a little bit on the date's and time settings.

120 min per person, or more, will be a definite deal-breaker for me. I'm not going to sit that long behind a computer screen for just one game.
I would prefer 60 or 90 min, but with shorter time I guess I'll still play.


* I hope I don't have to play againse HermanHiddema. I lost against him in a tournament 1 week ago. :twisted:

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