This is a game I played against my rival. I'd like you to point out my mistakes and how my opponent could of taken advantage of it. I have little experience with running battles so I'd like some tips.
ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼(Game of Rivals! I won!!!)
- artboy598
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ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼(Game of Rivals! I won!!!)
Last edited by artboy598 on Thu May 20, 2010 1:24 pm, edited 1 time in total.
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Bill Spight
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
A few comments: 
No guarantees.
Focus: Shape.
No guarantees.
Focus: Shape.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- artboy598
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
What's that supposed to mean? Thanks for the comments btw! I'll try to get a shape book ASAPBill Spight wrote:
No guarantees.
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Bill Spight
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
I make mistakes.artboy598 wrote:What's that supposed to mean? Thanks for the comments btw! I'll try to get a shape book ASAPBill Spight wrote:
No guarantees.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- artboy598
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
ok ok. I understand that we're all human. I took no offense to it, just curious, lolBill Spight wrote:I make mistakes.artboy598 wrote:What's that supposed to mean? Thanks for the comments btw! I'll try to get a shape book ASAPBill Spight wrote:
No guarantees.
- Aphelion
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
I would like the topic title to be at least in English, so I can tell at a glance what its about.
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Kirby
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
He is trying to say that it's a rival game, and that he won.Aphelion wrote:I would like the topic title to be at least in English, so I can tell at a glance what its about.
be immersed
- artboy598
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼
done ^_^Aphelion wrote:I would like the topic title to be at least in English, so I can tell at a glance what its about.
- Joaz Banbeck
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Re: ã©ã¤ãã«ã®ã²ã¼ã ï¼ï¼ï¼ããåã¯åã¡ã¾ããï¼ï¼ï¼ï¼(Game of Rivals! I won!!!)
Now that I know what this post is about, I can reply.
8, 10: Moves 8 and 10 are inconsistent. All other things being equal, a one-space approach is better than the two-space approach, simply because it is closer to the corner and corners are more valuable than sides. You found some reason to make the two-space approach. But then when it came time to hane with move 10, you went inside. If you are willing to approach that close with 10, you should have done it with 8.
FWIW, it was a good choice to tenuki from the lower corner. He doesn't have a third move there that kills.
20: This is small. Try O15. Or S16.
28: S2 or M3?
30: Good tenuki!
36: The double hane looks like fun.
40: You are pushing the cart before the horse. Because of O3, you don't get much for your wall. But he gets to start enclosing 5th-rank territory.
C17 is big, as is S2. M3 is interesting. So is N17.
42: Yes! Good move.
46: This is aji keshi. Play the honte move at E2.
50: Now this is the wrong direction. It was really relevant earlier when it affected life and death for both groups. Try something like N7.
54: Probably too small. It feels excessively defensive. L5 looks better.
76: Good move!
86: Get the vital point at C6. Or get cetral power with J11.
94: This is small endgame play. Read: he cannot save his three stones. C12 looks good.
100: This is small. He can't hurt you here. P12 and R14 are miai for you to defend. Go for something bigger: C12 or J11 or N17 or M17 or D17.
104: Another nice tenuki.
108: This is one of the anti-prover situations in which you probably should stay strong because you are too close to C14.
8, 10: Moves 8 and 10 are inconsistent. All other things being equal, a one-space approach is better than the two-space approach, simply because it is closer to the corner and corners are more valuable than sides. You found some reason to make the two-space approach. But then when it came time to hane with move 10, you went inside. If you are willing to approach that close with 10, you should have done it with 8.
FWIW, it was a good choice to tenuki from the lower corner. He doesn't have a third move there that kills.
20: This is small. Try O15. Or S16.
28: S2 or M3?
30: Good tenuki!
36: The double hane looks like fun.
40: You are pushing the cart before the horse. Because of O3, you don't get much for your wall. But he gets to start enclosing 5th-rank territory.
C17 is big, as is S2. M3 is interesting. So is N17.
42: Yes! Good move.
46: This is aji keshi. Play the honte move at E2.
50: Now this is the wrong direction. It was really relevant earlier when it affected life and death for both groups. Try something like N7.
54: Probably too small. It feels excessively defensive. L5 looks better.
76: Good move!
86: Get the vital point at C6. Or get cetral power with J11.
94: This is small endgame play. Read: he cannot save his three stones. C12 looks good.
100: This is small. He can't hurt you here. P12 and R14 are miai for you to defend. Go for something bigger: C12 or J11 or N17 or M17 or D17.
104: Another nice tenuki.
108: This is one of the anti-prover situations in which you probably should stay strong because you are too close to C14.
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