I looked at bit at that Lee Sedol bump move, it doesn't seem very common. I'm not sure what to do if white descends down. Jumping out to 5 seems obvious, but white has
a to aim at which is rather annoying: black can fix the cut in sente with
b but that gives white eyes. It does allow black to push out at
c, but if black gets the timing wrong white might just extend at
d and kill the double approach stone. Black might end up capturing the marked white stones but feel sad as overconcentrated with white profit on both sides. So I don't think I will play it.
$$Bcm1 Bump
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$$ | . . X . . . . 5 . . . . . . . . . . . |
$$ | . . . d . W . . . . . . . . . . . . . |
$$ | . . . O c W X 3 O , . . . . . , . . . |
$$ | . . . 2 1 X . . 4 . . . . . . X . . . |
$$ | . . . . . . a b . . . . . . . . . . . |
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- Click Here To Show Diagram Code
[go]$$Bcm1 Bump
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$$ | . . X . . . . 5 . . . . . . . . . . . |
$$ | . . . d . W . . . . . . . . . . . . . |
$$ | . . . O c W X 3 O , . . . . . , . . . |
$$ | . . . 2 1 X . . 4 . . . . . . X . . . |
$$ | . . . . . . a b . . . . . . . . . . . |
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Another possibility is attaching in the corner. One possible variation is like this:
$$Bcm11 Attach, white wedge
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$$ | . . . . . O a . . . . . . . . . . . . |
$$ | . . c O 4 O X . O , b . . . . , . . . |
$$ | . . 6 1 2 X . . . . . . . . . X . . . |
$$ | . . . 7 3 . 5 . . . . . . . . . . . . |
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- Click Here To Show Diagram Code
[go]$$Bcm11 Attach, white wedge
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$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . . . O a . . . . . . . . . . . . |
$$ | . . c O 4 O X . O , b . . . . , . . . |
$$ | . . 6 1 2 X . . . . . . . . . X . . . |
$$ | . . . 7 3 . 5 . . . . . . . . . . . . |
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If white then pincers on the left side (which combines an extension with top left 4-4) I think this is a mistake as black then pushes at
a in sente (maybe twice) which is a key influence point and then attacks the white stones on the lower side with
b (or one point to right) which works nicely with the lower right 3-4. So I think white has to turn to connect up to j4 and then black can split the left side. But something to note after the turn is white's j4 is badly placed: it would be better one to the left as atari.
$$Wcm18 Attach, white wedge, turn
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$$ | . . 9 . . . . . . . . . . . . . . . . |
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$$ | . . 2 , d . . . . , . . . . . , . . . |
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$$ | . . . 0 . . . . . . . . . . . . . . . |
$$ | . . X a b . . . . . . . . . . . . . . |
$$ | . 7 5 c . O 1 . . . . . . . . . . . . |
$$ | . 6 4 O O O X 3 O , . . . . . , . . . |
$$ | . 8 O X O X . . . . . . . . . X . . . |
$$ | . . . X X . X . . . . . . . . . . . . |
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- Click Here To Show Diagram Code
[go]$$Wcm18 Attach, white wedge, turn
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$$ | . . 9 . . . . . . . . . . . . . . . . |
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$$ | . . 2 , d . . . . , . . . . . , . . . |
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$$ | . . . 0 . . . . . . . . . . . . . . . |
$$ | . . X a b . . . . . . . . . . . . . . |
$$ | . 7 5 c . O 1 . . . . . . . . . . . . |
$$ | . 6 4 O O O X 3 O , . . . . . , . . . |
$$ | . 8 O X O X . . . . . . . . . X . . . |
$$ | . . . X X . X . . . . . . . . . . . . |
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The atari at h4 is thick and if black connects white is happy to make that exchange. But black can ignore and live by cutting at c4 which makes quite a big profit. Although it damages c6 by taking its liberties black still has a nice move at d7 and then
a-b-c-d follows. Black's development is nice and fast but white is thick and should profit in the upper left corner by attacking the black group on the left side. I would be happy to play this game.
When black attaches in the corner white could also hane in the corner instead of wedge. This shape comes up a lot in handicap games and black nearly always wedges. The advantage of the wedge is gives black (or white in the handi games) 2 cuts and white none. The downside is it helps black make shape (the hanging connection is nice for eyes) and the cut in the corner remains at d4 which is not only a 20+ point yose it also is spare eyes for the black group or gives peeps to help invade the left side. Also f5 ends up as an empty triangle and the wall doesn't have eyes and often even gets attacked in handi games. Quite a lot of minuses! So very often hane in the corner is a stronger move. The downside is it leaves a gap in the white wall, but black can't really exploit this yet with his own weakness at g3. The plus is no d4 cut and more territory. 13 and 14 are pretty much the only moves, then 15 is normal but could also be bump at h4. d7 is a rather funky move, d6 instead makes a nice table shape but is maybe a bit soft. Instead of 17 black could also c8, or go for the simple trade like below.
$$Bcm11 Attach, white hane
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$$ | . . 8 6 . . . . . . . . . . . . . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . . . O 5 . . . . . . . . . . . . |
$$ | . . 4 O . O X . O , . . . . . , . . . |
$$ | . . 2 1 3 X . 7 . . . . . . . X . . . |
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- Click Here To Show Diagram Code
[go]$$Bcm11 Attach, white hane
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$$ | . . 8 6 . . . . . . . . . . . . . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . . . O 5 . . . . . . . . . . . . |
$$ | . . 4 O . O X . O , . . . . . , . . . |
$$ | . . 2 1 3 X . 7 . . . . . . . X . . . |
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I think black is ok this way too and might play it another day, but decided to play the e3 extension in the game because it's a rather complicated joseki that should be fun

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