christian freeling wrote:
Actually I was wondering why Corey doesn't move

Well Corey doesn't move because after analyzing this position from every angle the best move he can come with is to resign. Unfortunately I still have to say my assessment of square Oust is that it has a serious shortage of parity and drama compared to its hex hex counterpart. I noticed Mark, you mentioned how comebacks are "more the exception than the norm" in square Oust. However I would say in Hex Oust the opposite is the case. In fact the more I look at it, the more Oust seems like one of those games that supports the popular theory that hex tessellated boards are superior to square ones. I have even tried a couple games of Oust on a square board with diagonal connectivity in the iggc sandbox but even that seems to wrap up rather quickly. Anyway Topazg if you really want to see what a remarkably deep game Oust is then I would recommend you sign up at iggamecenter.com (you only need to enter a screen name and a password to get started) and try the Hex hex version. and congratulations Mark for the win.