Four-Player Go (Flower Go)

For discussing go rule sets and rule theory
Post Reply
Kammergericht
Beginner
Posts: 6
Joined: Tue Apr 03, 2012 9:56 am
Rank: KGS 16K
GD Posts: 0
KGS: PhilipK
DGS: PhilipK
Location: Charlotte, North Carolina
Has thanked: 2 times

Four-Player Go (Flower Go)

Post by Kammergericht »

I am curious to see if anyone has tried Four-Player Go, which I have seen translated from Korean as Flower Go? I can't find much information on it beyond the fact that others have tried it. My idea is for a board of 27x27, calculated from the use of four complete sets of stones on a larger board (or four half-sets on a 19x19 goban), with the understanding that players remain honest and do not preconceive alliances, &c. My second set of stones arrives Friday, at which point I will try it out (19x19 size), but I would be very interested to hear if anyone else has played, or has suggestions regarding gameplay.
Death in the hane.
gowan
Gosei
Posts: 1628
Joined: Thu Apr 29, 2010 4:40 am
Rank: senior player
GD Posts: 1000
Has thanked: 546 times
Been thanked: 450 times

Re: Four-Player Go (Flower Go)

Post by gowan »

On a 19x19 board how is this different from pair go?
User avatar
shapenaji
Lives in sente
Posts: 1103
Joined: Tue Apr 20, 2010 10:58 pm
Rank: EGF 4d
GD Posts: 952
Location: Netherlands
Has thanked: 407 times
Been thanked: 422 times

Re: Four-Player Go (Flower Go)

Post by shapenaji »

gowan wrote:On a 19x19 board how is this different from pair go?


I believe he's referring to a 4-color go variant
Tactics yes, Tact no...
Kammergericht
Beginner
Posts: 6
Joined: Tue Apr 03, 2012 9:56 am
Rank: KGS 16K
GD Posts: 0
KGS: PhilipK
DGS: PhilipK
Location: Charlotte, North Carolina
Has thanked: 2 times

Re: Four-Player Go (Flower Go)

Post by Kammergericht »

gowan wrote:On a 19x19 board how is this different from pair go?


I'm not sure I'm correct here, but I thought pair go was two teams, whereas I plan to play with each of the players fighting independently against everyone. The point (hopefully) being that anyone who seems to be working with you could stab you in the back at any time, so protecting and attacking in more uncertain circumstances. I don't know how well it will work until trying it, but it seems that it could be fun with four players of close rank.
Death in the hane.
Kammergericht
Beginner
Posts: 6
Joined: Tue Apr 03, 2012 9:56 am
Rank: KGS 16K
GD Posts: 0
KGS: PhilipK
DGS: PhilipK
Location: Charlotte, North Carolina
Has thanked: 2 times

Re: Four-Player Go (Flower Go)

Post by Kammergericht »

shapenaji wrote:
gowan wrote:On a 19x19 board how is this different from pair go?


I believe he's referring to a 4-color go variant


I actually found the stones as well on YMI:

http://www.ymimports.com/p-1625-4-color ... ze-33.aspx
Death in the hane.
RobertJasiek
Judan
Posts: 6272
Joined: Tue Apr 27, 2010 8:54 pm
GD Posts: 0
Been thanked: 797 times
Contact:

Re: Four-Player Go (Flower Go)

Post by RobertJasiek »

Kammergericht wrote:I can't find much information on it


http://home.snafu.de/jasiek/multigo.html
User avatar
shapenaji
Lives in sente
Posts: 1103
Joined: Tue Apr 20, 2010 10:58 pm
Rank: EGF 4d
GD Posts: 952
Location: Netherlands
Has thanked: 407 times
Been thanked: 422 times

Re: Four-Player Go (Flower Go)

Post by shapenaji »

I think the biggest issue with this variant is ending the game though.

Whoever is in the lead will be set upon by the other 3 players, 3 moves to 1 move is enough to kill a lot of things.

I think to prevent that, you would need some way to create coalition victories, A way for players to gain something by not teaming up against the single player with the most points.

Perhaps something along these lines:
------------------------------------------------------------

At the end of the game, you create the following set of relationships, each player will be assigned

An Ally - Determined to be the player with whom you share the fewest borders (1 border consists of 2 adjacent stones after all dame are filled

A Nemesis - Determined to be the player with whom you share the most borders

You then gain 1/2 of the points of the ally and lose 1/2 the points of the nemesis.

In this way, one player on the board will have a vested interest in helping you protect your territory. But you still have an interest in good endgame play to eliminate the potential power of the nemesis.
Tactics yes, Tact no...
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: Four-Player Go (Flower Go)

Post by Uberdude »

We played this at the European Go Congress in Bordeaux (with painted stones). It was good fun. You get all sorts of bizarre life and death situations where one players can kill, one can makes seki, others playing helps the defender etc. Shapes that are strong in normal Go (e.g. ponnuki) are surprisingly weak. The changing alliances, ganging up on people etc. were all part of the fun, much like the board game Risk. We just counted points at the end as normal.
User avatar
RBerenguel
Gosei
Posts: 1585
Joined: Fri Nov 18, 2011 11:44 am
Rank: KGS 5k
GD Posts: 0
KGS: RBerenguel
Tygem: rberenguel
Wbaduk: JohnKeats
Kaya handle: RBerenguel
Online playing schedule: KGS on Saturday I use to be online, but I can be if needed from 20-23 GMT+1
Location: Barcelona, Spain (GMT+1)
Has thanked: 576 times
Been thanked: 298 times
Contact:

Re: Four-Player Go (Flower Go)

Post by RBerenguel »

I played this once online in another go forum (one for Spanish speaking people, but I don't remember the link/name currently). It was quite a lot of fun, a mix of Go and Diplomacy, more than Risk
Geek of all trades, master of none: the motto for my blog mostlymaths.net
User avatar
Phelan
Gosei
Posts: 1449
Joined: Tue Apr 20, 2010 3:15 pm
Rank: KGS 6k
GD Posts: 892
Has thanked: 1550 times
Been thanked: 140 times

Re: Four-Player Go (Flower Go)

Post by Phelan »

Kammergericht wrote:I can't find much information on it

http://www.di.fc.ul.pt/~jpn/gv/players.htm
a1h1 [1d]: You just need to curse the gods and defend.
Good Go = Shape.
Associação Portuguesa de Go
User avatar
karaklis
Lives in sente
Posts: 797
Joined: Tue Apr 20, 2010 2:14 pm
GD Posts: 600
Has thanked: 93 times
Been thanked: 105 times

Re: Four-Player Go (Flower Go)

Post by karaklis »

OT @RBerenguel
RBerenguel wrote:I played this once online in another go forum (one for Spanish speaking people, but I don't remember the link/name currently).


From the "Asociación Española de Go" I couldn't find a link to a spanish speaking discussion forum. Do you know where spanish speaking players gather to discuss go?

Me gustaría practicar la lengua en cuanto al go :D
User avatar
Phelan
Gosei
Posts: 1449
Joined: Tue Apr 20, 2010 3:15 pm
Rank: KGS 6k
GD Posts: 892
Has thanked: 1550 times
Been thanked: 140 times

Re: Four-Player Go (Flower Go)

Post by Phelan »

karaklis wrote:OT @RBerenguel
RBerenguel wrote:I played this once online in another go forum (one for Spanish speaking people, but I don't remember the link/name currently).


From the "Asociación Española de Go" I couldn't find a link to a spanish speaking discussion forum. Do you know where spanish speaking players gather to discuss go?

Me gustaría practicar la lengua en cuanto al go :D


I'm not spanish, but there's one I know: http://foro.shudan.org/
a1h1 [1d]: You just need to curse the gods and defend.
Good Go = Shape.
Associação Portuguesa de Go
User avatar
karaklis
Lives in sente
Posts: 797
Joined: Tue Apr 20, 2010 2:14 pm
GD Posts: 600
Has thanked: 93 times
Been thanked: 105 times

Re: Four-Player Go (Flower Go)

Post by karaklis »

Thanks, Phelan.
Post Reply