useless questions

General conversations about Go belong here.
entropi
Lives in gote
Posts: 493
Joined: Wed Apr 21, 2010 6:20 am
Rank: sdk
GD Posts: 175
Has thanked: 80 times
Been thanked: 71 times

useless questions

Post by entropi »

Question 1:
Have you ever experienced a sudden jump in strength because you learned/understood one particular subject (e.g. efficient positional judgement, understanding when and how to sacrifice stones, how to avoid aji-keshi, when to ignore atari, when to tenuki, etc)?

Question 2:
Is a go player as weak as its weakest part of the game (e.g. L&D, capturing races, endgame, positional judgement, etc) or as strong as its strongest?
If you say no, Elwood and I will come here for breakfast, lunch, and dinner every day of the week.
User avatar
Chew Terr
Gosei
Posts: 2060
Joined: Mon Apr 19, 2010 12:45 pm
Rank: KGS 3k
GD Posts: 264
KGS: Chew
Location: Texas
Has thanked: 546 times
Been thanked: 172 times
Contact:

Re: useless questions

Post by Chew Terr »

1: Sure. The most memorable jump in skill was when I learned about safety extensions like two-space jumps from single stones. All of a sudden I had safe groups, so I started playing (too) aggressively.

2: Somewhere in between, but the weakest part has more weight than the strongest. It's easier to mess up a won game than to win a lost one. So if you're really good at opening, but really bad at midgame, you will lose in midgame more often than you keep your lead.
Someday I want to be strong enough to earn KGS[-].
uglyboxer
Dies in gote
Posts: 63
Joined: Wed Apr 21, 2010 8:55 pm
Has thanked: 33 times
Been thanked: 5 times

Re: useless questions

Post by uglyboxer »

In response to #1, I usually loses two stones when I learn something new. If I'm lucky, the slow ramp back up doesn't stop at the old plateau. :)
User avatar
fwiffo
Gosei
Posts: 1435
Joined: Tue Apr 20, 2010 6:22 am
Rank: Out of practice
GD Posts: 1104
KGS: fwiffo
Location: California
Has thanked: 49 times
Been thanked: 168 times

Re: useless questions

Post by fwiffo »

I had a leap in strength that coincided with making a point to extend from cross-cuts. It may have been coincidental though. Otherwise my jumps in strength have only been attributable to general improvements in reading.
User avatar
HermanHiddema
Gosei
Posts: 2011
Joined: Tue Apr 20, 2010 10:08 am
Rank: Dutch 4D
GD Posts: 645
Universal go server handle: herminator
Location: Groningen, NL
Has thanked: 202 times
Been thanked: 1086 times

Re: useless questions

Post by HermanHiddema »

entropi wrote:Question 2:
Is a go player as weak as its weakest part of the game (e.g. L&D, capturing races, endgame, positional judgement, etc) or as strong as its strongest?


IMO, 90% of your go strength is reading power. Many other skills are useful only in that they support your reading

  • Feeling for shape helps you discard bad moves earlier, allowing your reading to go deeper
  • Standard knowledge allows you to read quicker (e.g. 3 is 3, 4 is 5, 5 is 8, 6 is 12; The monkey jump is worth 8 points)
  • Standard L&D knowledge allows you to judge the result of your reading earlier, effectively deepening it (e.g six live, eight die; the L-Group is dead)
  • Joseki knowledge allows you to read from resulting positions, trusting the reading of professionals who developed the joseki, thus you read deeper.
  • etc, etc, etc...

The remaining 10% is positional judgment, concentration, stamina, etc.

This is why so many teachers stress the importance of doing tsume-go, because it trains your reading. Same thing is true for playing a lot of games.
Marcus
Gosei
Posts: 1387
Joined: Tue Apr 20, 2010 8:51 am
GD Posts: 209
KGS: Marcus316
Has thanked: 139 times
Been thanked: 111 times

Re: useless questions

Post by Marcus »

Answer to Question 1: While I do feel on occasion that my skill has jumped (like right now ... it feels like I've jumped in skill in the last few months, becoming at least two stones stronger very quickly), I find it hard to attribute it to understanding one particular subject. Usually, I only realize it after a few particularly stellar games. When I look back at what changed, it's usually that I'm looking at the game as a whole slightly differently. The catalyst for the jump is lost in a new appreciation for the whole game.

Answer to Question 2: I tend to lean towards a go player being as weak as the weakest part of their game. Usually a player is a little stronger overall than their weakest point, but the biggest influence on their game is that weak point. However, I'm becoming increasingly sure that the understanding of each aspect of the game greatly affects the understanding of most (if not all) other aspects. So, I don't think the weakest point in a go player's game is all that much weaker than the strongest point in that player's game.
User avatar
BaghwanB
Lives with ko
Posts: 223
Joined: Thu Apr 22, 2010 2:16 pm
Rank: SDK
GD Posts: 156
Location: Denver CO
Has thanked: 16 times
Been thanked: 83 times

Re: useless questions

Post by BaghwanB »

1) Not since I was in the mid 20k range. Everything after 15k or so has been a long, slow, steady crawl for me. Your mileage may vary though.

2) I'd say that is on a game by game basis. If you happen to hit all your strong points at the start of the game you can frequently get a resignation, but conversely it only takes getting clobbered through your weak aspects to put you in a spot you can't come back from. So all depends on how an individual game goes. But I would say that by any 'fair' ranking system, you shouldn't be able to get up to the dan levels without 'solid' play in most (if not all) areas. IMO if you blow making trying to make minimal life in the corner even 1/3 of the time (when that is your goal...), you are not dannish enough.

Bruce "Rank(er)" Young
Currently reading: Plutarch, Cerebus, and D&Q 25th Anniversary
User avatar
Dusk Eagle
Gosei
Posts: 1758
Joined: Tue Apr 20, 2010 4:02 pm
Rank: 4d
GD Posts: 0
Has thanked: 378 times
Been thanked: 375 times

Re: useless questions

Post by Dusk Eagle »

#1 Often when I learn something new, I initially decline in strength, before gaining it back a bit later. The most noticeable jump from learning just one concept for me was an understanding of not leaving weak groups on the board just to try and grab a big point, allowing my opponent to profit all over from attacking. Once I learned that, I became able to punish my opponents who would do that, and I shot from around 5-6k to 3k. I'd also say that when I was around 8k, learning how to invade shot me up a few ranks very quickly.

#2 No, it more depends what that weakness is. A player cannot be much stronger than their reading ability, as reading ability is crucial. However, a weakness in yose (for example) is not nearly as drastic.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
User avatar
Solomon
Gosei
Posts: 1848
Joined: Tue Apr 20, 2010 9:21 pm
Rank: AGA 5d
GD Posts: 0
KGS: Capsule 4d
Tygem: 치킨까스 5d
Location: Bellevue, WA
Has thanked: 90 times
Been thanked: 835 times

Re: useless questions

Post by Solomon »

Q1: Yes, when I learned as a beginner that getting a stone captured wasn't the end of the world. On a more serious note, appreciating connections helped a lot, though I wouldn't say a "sudden" jump. Simply one of those "Aha!" moments that allowed me to improve gradually as I learned to apply the concept better and better in my games.
User avatar
freegame
Lives in gote
Posts: 399
Joined: Tue Apr 20, 2010 8:40 am
Rank: EGF 2d KGS 3d
GD Posts: 353
KGS: freegame
Location: Shanghai, China
Has thanked: 5 times
Been thanked: 35 times
Contact:

Re: useless questions

Post by freegame »

Q1) Not really. It was a relatively gradual process for me, but I'm mostly self-taught by playing a lot. Sometimes the learning-curve was steeper than at other times though.

Q2) Reading is very difficult to define.

Some considerer reading to be only when really spending time calculating several variation in a certain position. Does it also include moves you play by instinct or feeling? Or a tesuji you learned? Or moves you remember from other similar positions? And what about deciding on a certain direction of play? Usually I then look at the flow (general area) more than actual moves (specific coordinates)


HermanHiddema wrote:IMO, 90% of your go strength is reading power. Many other skills are useful only in that they support your reading


I disagree :razz:. Even though you are stronger and probably read deeper, I still like to respond :D
I considerer reading to be something like "spending time to calculate the expected result of one or more branches of at least several stones played on specific coordinates"
Examples are solving L&D, and most close combat moves (local fighting). This is of course very important, and it forms a big part of the game.
However, every other move does not really require reading and you will rely more on positional judgement, instincts, knowledge of shapes (empty triangle, bamboo) and paterns (joseki, common openings paterns (chinese, kobayashi), monkeyjump ect.)

I think depending on the style of a person and the like or dislike that person has with respect to reading.
Someone with a peaceful style and dislike of reading might still be strong because of other qualities (including evading complex situations that require reading) and rely for only 30-40% on reading.
Someone with an aggressive style who likes to read could be strong but will also need other general knowledge. he can of course complicate the game and maybe rely for 70% on reading.

I think that around 70% really is the maximum. anything above that will lead to extremely unbalanced games that do not result in good and strong play.

I think That I rely on reading for not more than 40-50% of my moves. the rest is positional judgement, shapes and paterns.

In short:
I think reading is indeed very important. But with only 10% of judgement you can't play a normal game.
you need to know what moves to read in order to get some useful results. For that you need a lot more than 10% of judgement

I think it's more like 50-50. and for a strong reader maybe 75-25

*edit: hmmm that is a lot of "I think", maybe I should do more of that during my games :roll:
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.
User avatar
Magicwand
Tengen
Posts: 4844
Joined: Wed Apr 21, 2010 5:26 am
Rank: Wbaduk 7D
GD Posts: 0
KGS: magicwand
Tygem: magicwand
Wbaduk: rlatkfkd
DGS: magicwand
OGS: magicwand
Location: Mechanicsburg, PA
Has thanked: 62 times
Been thanked: 504 times

Re: useless questions

Post by Magicwand »

Q1: yes. even when i was 1Dan level i have learned to defend myself more and avoided confrentation. i felt that i got 1 stone stronger than before.
Q2: if you can kill your opponents in the beginning you dont need endgame skills :)
"The more we think we know about
The greater the unknown"

Words by neil peart, music by geddy lee and alex lifeson
Kirby
Honinbo
Posts: 9553
Joined: Wed Feb 24, 2010 6:04 pm
GD Posts: 0
KGS: Kirby
Tygem: 커비라고해
Has thanked: 1583 times
Been thanked: 1707 times

Re: useless questions

Post by Kirby »

HermanHiddema wrote:... 3 is 3, 4 is 5, 5 is 8, 6 is 12...


What is this?
be immersed
User avatar
Redundant
Lives in sente
Posts: 924
Joined: Thu Apr 22, 2010 3:00 pm
Rank: lazy
GD Posts: 0
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Location: Pittsburgh
Has thanked: 45 times
Been thanked: 103 times

Re: useless questions

Post by Redundant »

Kirby wrote:
HermanHiddema wrote:... 3 is 3, 4 is 5, 5 is 8, 6 is 12...


What is this?


Liberties for eyes of different sizes.
Kirby
Honinbo
Posts: 9553
Joined: Wed Feb 24, 2010 6:04 pm
GD Posts: 0
KGS: Kirby
Tygem: 커비라고해
Has thanked: 1583 times
Been thanked: 1707 times

Re: useless questions

Post by Kirby »

Redundant wrote:
Kirby wrote:
HermanHiddema wrote:... 3 is 3, 4 is 5, 5 is 8, 6 is 12...


What is this?


Liberties for eyes of different sizes.


Thanks.
be immersed
entropi
Lives in gote
Posts: 493
Joined: Wed Apr 21, 2010 6:20 am
Rank: sdk
GD Posts: 175
Has thanked: 80 times
Been thanked: 71 times

Re: useless questions

Post by entropi »

freegame wrote:"spending time to calculate the expected result of one or more branches of at least several stones played on specific coordinates"


Freegame, you should consider becoming a patent attorney in your technical field :)
Joke aside, that's also what I understand from the term "reading".

<EDIT: Sorry the paragraph below is nonsense because it assumes that every move is equally important, which is obviously not the case. I should have thought better before posting it :oops: >
Let's say an average game consists of 200 moves. I think it would be reasonable to say that more than 20 moves involve knowledge that cannot be attributed to pure reading. Especially the moves at the beginning, starting an invasion, chosing a direction, etc, there are sooooo many branches that you cannot cope with based on pure reading. </EDIT>

And at the end, what good is reading if your judgement of the result of the sequence is wrong. Many times I deviate from joseki and like the result I achieve during the game. This is pure reading. But when I review the game... the result I liked during the game, pfff mannomannnnn I must have been kidding myself.
Last edited by entropi on Wed May 26, 2010 2:35 am, edited 1 time in total.
If you say no, Elwood and I will come here for breakfast, lunch, and dinner every day of the week.
Post Reply