skydyr wrote:Bill Spight wrote:skydyr wrote:Additionally, there's no reason to invade in capture go, because you might die, but consolidating a smaller area is fine and carries no penalty.
Actually, invasion is safer in capture go, as it is easier to live.And invasion pays off, once the players are experienced enough, since the game will likely come down to territory.
But as per darWIN's rules, there is no territory. Only captures matter, and one can presumably choose to stop playing at some point.
darWIN wrote:It doesn't even make sense to me that people argue about this. This game is very old, you'd think they'd have agreed upon something like how you win by now.
What game is he talking about?
darWIN wrote:But the end of the game... maybe that's always been a bit neither here nor there. When playing for capture, the end of the game you can just feel, that it is time to stop, but in territory you have to wall off all of your borders before you stop so there is an actual end of the game.
Now, presumably darWIN's game is a form of no pass go, but he does not realize the consequences of that.
