50 minutes, 21 students. Successful.
1. Getting them playing as soon as possible was a good idea
2. They needed only minimal info to start playing: scoring, liberties and groups
3. Having two kids that already play to help is huge
4. Showing them ko later works fine
5. It worked fine to teach them standard Go first and not Capture Go
6. Deliberately omitting any strategy tips seemed beneficial- I think they kept playing longer when they weren't afraid they were doing something 'wrong'.
7. Knowing when the game is over is still one of the hardest things for me to teach. They'll get it after a few games though.
8. Glad I didn't talk about how complex Go is, as Go players like to do
9. Based on reading another thread in this section, I didn't sense using terms like 'liberty' or 'stones' had any negative effect in my case. Some even seemed to have an attraction to the special Japanese terms, perhaps they seem like secret or magic words!
Always great to see how much interest and enthusiasm kids have for new things.
Observations from teaching Go to a 3rd grade class
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Dragonstone
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Re: Observations from teaching Go to a 3rd grade class
Thank you for your summary but i have 2 questions:
1.) I want to show go to my family and friends and want to start with capture go but when i read your text...maybe it is better do start with "real" go?
2.) Which japanese teams do you use for your indroduction? and how many?
1.) I want to show go to my family and friends and want to start with capture go but when i read your text...maybe it is better do start with "real" go?
2.) Which japanese teams do you use for your indroduction? and how many?
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Hi Dragonstone,
Interesting questions. Curious to compare different results. Here are one set of observations:


Please let us know how it goes.
Interesting questions. Curious to compare different results. Here are one set of observations:
This depends on the beginner. Some are happy to try capture for some time, then move on to real Go. Some are happy to play real Go. Maybe you can try one way with half your group and the other way with the other half and compare the results.maybe it is better do start with "real" go?
Zero jargon. ( From 14 years of experience with raw beginners: with no loss of information. ) Again, maybe you can try zero jargon with half your groups; and various number of Japanese terms, and compare the results.Which japanese teams do you use for your introduction?
Please let us know how it goes.
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Re: Observations from teaching Go to a 3rd grade class
Hi,
with childs I fully agree with the choice of avoiding any jargon.
The only point for complicating things out with Japanese is if the audience came in contact with Go through japan culture and/or considers Go as part of japanese culture and is fascinated by it...
...to incentivate this (wrong
) perception.
As I said before, I like using japanese rules, but playing more and more with chinese system, I came to the conclusion that chinese rules are easier for beginners. This is especially true about:
- handling dame
- not punishing any additional move when closing the game
- counting the result
Galation
with childs I fully agree with the choice of avoiding any jargon.
The only point for complicating things out with Japanese is if the audience came in contact with Go through japan culture and/or considers Go as part of japanese culture and is fascinated by it...
...to incentivate this (wrong
As I said before, I like using japanese rules, but playing more and more with chinese system, I came to the conclusion that chinese rules are easier for beginners. This is especially true about:
- handling dame
- not punishing any additional move when closing the game
- counting the result
Galation
When you play Weiqi you are joining millions of people across four thousand years of time.
Jonathan Hop - So You Want to Play Go?
Jonathan Hop - So You Want to Play Go?
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Re: Observations from teaching Go to a 3rd grade class
Please define "3rd grade".
Schooling systems vary per country, and this is an international forum, isn't it?
What age are you talking about?
Schooling systems vary per country, and this is an international forum, isn't it?
What age are you talking about?
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Bill Spight
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Re: Observations from teaching Go to a 3rd grade class
Ophitoxaemia wrote:50 minutes, 21 students. Successful.
1. Getting them playing as soon as possible was a good idea
2. They needed only minimal info to start playing: scoring, liberties and groups
Right.
3. Having two kids that already play to help is huge
Interesting.
6. Deliberately omitting any strategy tips seemed beneficial- I think they kept playing longer when they weren't afraid they were doing something 'wrong'.
Good point!
5. It worked fine to teach them standard Go first and not Capture Go
7. Knowing when the game is over is still one of the hardest things for me to teach. They'll get it after a few games though.
If you start them on Capture Go, they know when the game is over.
Always great to see how much interest and enthusiasm kids have for new things.
Yup!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.