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MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 8:51 am
by Joaz Banbeck
All the miscellaneous organizational stuff should go here.
Got questions?
Want to discuss rules? ( Malkovich rules, not go rules )
Conventions? ( such as what color fonts to use )
This thread is for all of that.
Re: MISC - rules, comments, questions, etc
Posted: Thu Apr 22, 2010 8:54 am
by Joaz Banbeck
As an example of a convention, I quote:
topazg wrote:
RED -> Feelings, observations, considerations, strategic instincts
BLACK -> Individual move analysis, variations, tewari analyses and other tactical choices
GREEN -> Comments aimed at 8k and weaker - obvious looking variations I didn't play, why I take sente or tenuki at odd looking times, sacrifices that seem unlikely. Also, comments on "good form", "things to not do" etc that I often see DDK players do that they shouldn't.
BLUE -> Score estimations
I might not follow this myself, but I think that something like this is good for organizing posts.
Re: MISC - rules, comments, questions, etc
Posted: Thu Apr 22, 2010 11:34 am
by Phelan
I've tried archiving some of the malkovich games, but the archives end up too big, because of duplicate images and extraneous files. I wonder if someone could put out a script that would do the archiving, removing these duplicates?
If not, any ideas on how we can get the archive size under 256 KB?
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 1:00 pm
by dfan
I would like to see a post with tips about how to effectively manage the technical details of playing a Malkovich game, e.g., the "show diagram source" trick, what free SGF software is good for exporting compatible diagrams, etc.
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 2:10 pm
by Dusk Eagle
Phelan - I've archived all the games without including the players' avatars (for some reason DownThemAll! is doing that as I download webpages, but as it turns out, that's convenient). It works for keeping most archives under that limit, which I actually didn't know existed. The big brother one is still to big as a .zip, though I haven't actually tried to upload it yet. However, bzip2, rar, and 7z compression get it down well (especially 7z - it goes from 378.3kB zip to a whopping 97.2kB 7z!). My only problem is that these take a bit more technical skill (or in 7z's case, a download) to open. Still, given the amount of programmers on here, they should be able to handle it, so I may upload it in one of these formats anyway.
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 2:32 pm
by Dusk Eagle
dfan, quote this post to see all kinds of fancy goodness.
$$Wc TAISHA! Just to be crazy.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . O X X . . . . . . . |
$$ | . . . 1 . . . . X O X O . . . . . . . |
$$ | . . . B . 2 . . O , O X X X . X . . . |
$$ | . . X W . . . . . . O O X . O X . . . |
$$ | . . . . . . . . . . . O X . X O O . . |
$$ | . . . . d u s k . . . X O X X . . . . |
$$ | . . . . e a g l e . . . O . . O . . . |
$$ | . . . . . . . . v s . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . X X . . . . . m a g i c . O . . |
$$ | . . . X O O O O . . . w a n d . . . . |
$$ | . . . X O . X X B . . . . . . . . . . |
$$ | . . O O X . . . . . . . . . . O . . . |
$$ | . . . . X . . . . . . . . . . . . . . |
$$ | . O . X . . . . . X . . . . . O . . . |
$$ | . . O X . . . . . . . . . X . . . . . |
$$ | . O . O X . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------
- Click Here To Show Diagram Code
[go]$$Wc TAISHA! Just to be crazy.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . O X X . . . . . . . |
$$ | . . . 1 . . . . X O X O . . . . . . . |
$$ | . . . B . 2 . . O , O X X X . X . . . |
$$ | . . X W . . . . . . O O X . O X . . . |
$$ | . . . . . . . . . . . O X . X O O . . |
$$ | . . . . d u s k . . . X O X X . . . . |
$$ | . . . . e a g l e . . . O . . O . . . |
$$ | . . . . . . . . v s . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . X X . . . . . m a g i c . O . . |
$$ | . . . X O O O O . . . w a n d . . . . |
$$ | . . . X O . X X B . . . . . . . . . . |
$$ | . . O O X . . . . . . . . . . O . . . |
$$ | . . . . X . . . . . . . . . . . . . . |
$$ | . O . X . . . . . X . . . . . O . . . |
$$ | . . O X . . . . . . . . . X . . . . . |
$$ | . O . O X . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]HA[2]KM[0.00]
PW[magicwand]PB[Dusk Eagle]AB[pd][dp]
;W[pp]
;B[ce]
;W[qf]
;B[nd]
;W[lc]
;B[ic]
;W[oe]
;B[pe]
;W[pf]
;B[me]
;W[le]
;B[mf]
;W[lf]
;B[lg]
;W[mg]
;B[ld]
;W[kd]
;B[md]
;W[ke]
;B[kc]
;W[jc]
;B[kb]
;W[jb]
;B[lb]
;W[id]
;B[ng]
;W[mh]
;B[og]
;W[ph]
;B[of]
;W[qk]
;B[nq]
;W[pn]
;B[jp]
;W[cn]
;B[eo]
;W[bp]
;B[dm]
;W[dn]
;B[en]
;W[em]
;B[dl]
;W[el]
;B[ek]
;W[gl]
;B[dk]
;W[cq]
;B[dq]
;W[dr]
;B[er]
;W[br])
[sgf-full](;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]HA[2]KM[0.00]
PW[magicwand]PB[Dusk Eagle]AB[pd][dp]
;W[pp]
;B[ce]
;W[qf]
;B[nd]
;W[lc]
;B[ic]
;W[oe]
;B[pe]
;W[pf]
;B[me]
;W[le]
;B[mf]
;W[lf]
;B[lg]
;W[mg]
;B[ld]
;W[kd]
;B[md]
;W[ke]
;B[kc]
;W[jc]
;B[kb]
;W[jb]
;B[lb]
;W[id]
;B[ng]
;W[mh]
;B[og]
;W[ph]
;B[of]
;W[qk]
;B[nq]
;W[pn]
;B[jp]
;W[cn]
;B[eo]
;W[bp]
;B[dm]
;W[dn]
;B[en]
;W[em]
;B[dl]
;W[el]
;B[ek]
;W[gl]
;B[dk]
;W[cq]
;B[dq]
;W[dr]
;B[er]
;W[br])[/sgf-full]
As for go editing software, there's tons of them, but I use the KGS client available for download at
http://www.gokgs.com/download.jsp (note: this is the downloadable client - it does more than the web client).
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 2:55 pm
by dfan
Dusk Eagle wrote:As for go editing software, there's tons of them, but I use the KGS client available for download at
http://www.gokgs.com/download.jsp (note: this is the downloadable client - it does more than the web client).
I use CGoban 3 too, but it doesn't export diagrams in SL format, does it?
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 2:55 pm
by Phelan
Dusk Eagle wrote:Phelan - I've archived all the games without including the players' avatars (for some reason DownThemAll! is doing that as I download webpages, but as it turns out, that's convenient). It works for keeping most archives under that limit, which I actually didn't know existed. The big brother one is still to big as a .zip, though I haven't actually tried to upload it yet. However, bzip2, rar, and 7z compression get it down well (especially 7z - it goes from 378.3kB zip to a whopping 97.2kB 7z!). My only problem is that these take a bit more technical skill (or in 7z's case, a download) to open. Still, given the amount of programmers on here, they should be able to handle it, so I may upload it in one of these formats anyway.
Ah, yeah, that should cut down on the size. If it is still too big, you could split it into two archives.
I have 7zip installed, so I'd have no problems with that, but I think most people would.
dfan, nope. I think drago does. But if you don't want to install anything else, you can do it at senseis:
http://senseis.xmp.net/?GenerateDiagramFromSGFI think in most Malkovich games people just copy the diagram from some other post and edit it by hand.
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Apr 22, 2010 8:53 pm
by fwiffo
What I'd like to do is write a script that uses the quote feature to get the actual comments as written by the players/observers so the diagram images don't have to be included at all. It would take a lot of work, but in theory it could be pointed at any thread and just archive the whole thing, lickedy-split. It could even transfer them over here post-by-post, as-is. The posts would all be under the same user, but they could be prefixed with the original poster's name in big bold letters.
Maybe I'll take a sick day from work...
#15 Alakazan vs MagicWand lost? / to be resumed?
Posted: Sat Jun 12, 2010 4:03 pm
by cyclops
I couldn't read the thread Malkovic #15 Alakazan vs MagicWand on GD. Is this game lost?
And is it supposed to be resumed shortly?
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Mon Jun 14, 2010 11:03 am
by Phelan
It shouldn't be lost, since there was a GD database backup. It isn't available right now, though.
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Oct 21, 2010 8:16 am
by Jedo
As I'm about to start the teamovitch, a question for you all:
Is editing each diagram by hand still the most common way of posting lots of diagrams?
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Thu Oct 21, 2010 8:51 am
by topazg
Yes, at least, it is as far as I know

Re: MISC - rules, comments, questions, bug reports, etc
Posted: Wed Jun 20, 2012 10:31 am
by quietimes
I apologize if I missed this simple answer. Are these games played on this forum or is there an "OGS" type platform? Thank you!
Also, love the concept however I find it hard to find a game I can relate to with so many SDK/Dan games out there. Would it be feasible to split Malkovich forum in to >SDK and <SDK games?
Re: MISC - rules, comments, questions, bug reports, etc
Posted: Wed Jun 20, 2012 11:52 am
by Twitchy Go
quietimes wrote:I apologize if I missed this simple answer. Are these games played on this forum or is there an "OGS" type platform? Thank you!
Also, love the concept however I find it hard to find a game I can relate to with so many SDK/Dan games out there. Would it be feasible to split Malkovich forum in to >SDK and <SDK games?
The games are played on this forum. And while I can't answer about the splitting(not being an admin after all), I would like to bring up this sticky on the malkovitch page
http://lifein19x19.com/forum/viewtopic.php?f=37&t=146The initial conceptualization of the Malkovitch format was based on a desire to see the thought process of stronger players. So perhaps its a good thing there are so many SDK/Dan games out there
That said I like your subdivision idea, but answer me this. How would you place a game between a 1 dan and a 12 kyu for example?
Also >SDK and <SDK leaves out all the SDK
