Some of my ideas:
looks very likely to create a weak group. With 3 corners still open/approachable, no need for this move at this time. D17 would be my choice.
should be at F12, then black has either E12 or E13
looks very likely to create a weak group. With 3 corners still open/approachable, no need for this move at this time. D17 would be my choice.
should be at F12, then black has either E12 or E13
looks strange to me. Generally, you don't want to push through a keima unless you decide to cut afterwards.
the game looks in favor of White. I think Black gave White too much influence.
is the losing move. Once Black is dead and has a weak group surrounded by huge white walls, the game is almost over.
and
are of course fine and good moves in a local sense, but they're moves that are insufficiently concerned about (or, in the latter case, aggressively in denial of) the huge elephant on the board. That white wall what the game is about now. White gave up 40ish points (not a scientific count) for a gigantic wall facing the rest of the board. I can see the logic of Q14, I guess, trying to build a counteracting base which helps with the still-open top side before thinking about the center, but I don't think it's a good move (the exchange for K16 seems terrible). I think at
, black is better off playing K16 or so himself. Or perhaps E17, accepting a local loss for (presumably) a nice base that can then help the F10 stone and help avoid a winning center moyo if white just takes the corner.
, but without reading anything at all I think I'd be attaching to a stone here. D11 seems obvious, but perhaps D14 first.
. That is the kind of mistake that an SDK really cannot make. In these delicate situations, reading is critical, and playing a move that just doesn't work is going to lose games at this level. The remedy is probably to relax, breath, and practice simple 3-move reading. I get a hurried vibe from this game.
through
.
feels slightly too close when it was played, but following
,
feels uncomfortably close to white's thickness. I could be wrong, but rather than take the bottom territory with
, I'd tenuki.
isn't a great place to reduce, and it seems like an overreaction to a hint of a white moyo. This is strange because many of Black's following moves seem designed to give White extra strength in the center. Primarily
looks bad to me: pushing in like this is a terrible habit. Black does not need to reply locally at all. LZ wants to just take more of the lower left corner at this point, but other moves are conceivable.
I would have criticized the atari as needless, but LZ doesn't mind very much. But that's because it has a different plan for
, not giving up the cutting stone. Either way, Black's play is too passive and helping White gain strength.
looks strange. Surely the following is the right shape, taking more of the corner and reducing White's liberties:
lets Black into the game again. After that both sides make good moves for a while.
, although F12 would have been better. Here's one sequence that occurred to me:
. It's a move that says "I have no idea what's going on in this game but I'm going to take your word for it that this is the important area." It's a 10k "I guess I should play near where my opponent played last" automatic move. I know Black is a much better player than this because I have played him! White is playing in a weird way and Black needs to step back, take a deep breath and play the actual biggest move on the board instead of trying to find the best point within two spaces of White's last move.