Can someone help-me with a review about this 5k game? Please
- DiogoBarbosa
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Can someone help-me with a review about this 5k game? Please
Hello,
I think that I play a very bad game, without taking care of my weak groups.
I would like to know mainly about the move 28...if it was an overplay, bad move...or if it's ok, because I didn't know where was the best place to put this move...I was thinkiing about the possibility to enlarge my bottom territory attacking the right hoshi...but I tried nullify the left potential of the opponent moyo.
Can someone help-me with a review, please?
I'm white.
Thank you very much!
I think that I play a very bad game, without taking care of my weak groups.
I would like to know mainly about the move 28...if it was an overplay, bad move...or if it's ok, because I didn't know where was the best place to put this move...I was thinkiing about the possibility to enlarge my bottom territory attacking the right hoshi...but I tried nullify the left potential of the opponent moyo.
Can someone help-me with a review, please?
I'm white.
Thank you very much!
Hello,
I'll be a good player one day...
I'll be a good player one day...
- Knotwilg
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Re: Can someone help-me with a review about this 5k game? Pl
Although we can discuss the whole game, I believe your problems start at 66 and you can learn from this mistake alone.
When you jump into the corner and Black cuts off your approach stone, you get the corner and sacrifice the stone. At move 66 however you decide to save the stone and create a 3rd group at the bottom. Eventually you return to the corner, Black cuts your two groups at the bottom (while threatening a group at the top too) and your position crumbles.
Instead, finish the sequence in the corner and focus on the group in the bottom left. The game should be fine then.
When you jump into the corner and Black cuts off your approach stone, you get the corner and sacrifice the stone. At move 66 however you decide to save the stone and create a 3rd group at the bottom. Eventually you return to the corner, Black cuts your two groups at the bottom (while threatening a group at the top too) and your position crumbles.
Instead, finish the sequence in the corner and focus on the group in the bottom left. The game should be fine then.
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bernds
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Re: Can someone help-me with a review about this 5k game? Pl
I looked at your game and then verified some of my thoughts with Leela Zero.
My impression was that I didn't like the position at
, but I couldn't really say that there were any bad moves, as such. The latter part is confirmed by the engine, which thinks White's chances are steadily rising up to that point. Still, I think there are a few things that a human might want to play differently.
Engines in general seem not to like the
pincer all that much, preferring to just play a knight's move from your 4-4 stone. The pincer invites Black to take your corner territory. In the game your opponent chose a different line, and to me it looked like the position would have been much nicer for White if the bottom right stone had been white instead of black.
Here's an idea from LZ, instead of the two-space extension: put more pressure on the black stones. You can then follow up at 'a' to take away the eyes and force Black to run out, and you can extend along the top side.
After two more moves in the game, it's White who looks weaker to me.
LZ doesn't see a big problem in terms of win rate, but also thinks a move at 'a' here to both reinforce and hint at an attack wouldn't be a bad plan.
Here's an engine idea I found instructive: after Black plays the marked stone, trying to take a narrow territory in the upper right is fruitless (and the game move at
still leaves a weakness). Instead, split the opponent more forcefully:
At
, I'd prefer not to strengthen Black, so as to leave the left side more open:
However, LZ sees nothing wrong with your move ('a'). It isn't considered, but the winrate is unchanged.
is within Black's sphere of influence. As I said above, my personal preference would have been to change
instead, but LZ points out the following alternative play:
I'd interpret that as putting pressure on the two black stones at the top, and making invasion of the left side easier.
From there on the engine is mostly happy with your play, but here's another interesting idea:
Black just played the marked point. That makes the top group the stronger one, so lean on it to attack the other stones, and once again don't worry too much about defending a small amount of territory.
Move
at O3 is perhaps slightly off-topic with several weak-looking groups on the board. But the first really bad move that jumped out at me when I looked at the game is
. Letting Black push out like that can't be right.
is a huge blunder, Black could descend and capture everything:
After Black fails to take advantage, White has a won game (90% in LZ terms) for a long time. The sequence of moves starting at N3 doesn't look wrong to me or to the engine: it feels completely natural. Black's attempt to cut with
at K3 is way too violent, but White misses a few chances.
Why not this, at
?
My impression was that I didn't like the position at
, but I couldn't really say that there were any bad moves, as such. The latter part is confirmed by the engine, which thinks White's chances are steadily rising up to that point. Still, I think there are a few things that a human might want to play differently.Engines in general seem not to like the
pincer all that much, preferring to just play a knight's move from your 4-4 stone. The pincer invites Black to take your corner territory. In the game your opponent chose a different line, and to me it looked like the position would have been much nicer for White if the bottom right stone had been white instead of black.Here's an idea from LZ, instead of the two-space extension: put more pressure on the black stones. You can then follow up at 'a' to take away the eyes and force Black to run out, and you can extend along the top side.
After two more moves in the game, it's White who looks weaker to me.
LZ doesn't see a big problem in terms of win rate, but also thinks a move at 'a' here to both reinforce and hint at an attack wouldn't be a bad plan.
Here's an engine idea I found instructive: after Black plays the marked stone, trying to take a narrow territory in the upper right is fruitless (and the game move at
still leaves a weakness). Instead, split the opponent more forcefully:At
, I'd prefer not to strengthen Black, so as to leave the left side more open:However, LZ sees nothing wrong with your move ('a'). It isn't considered, but the winrate is unchanged.
is within Black's sphere of influence. As I said above, my personal preference would have been to change
instead, but LZ points out the following alternative play:I'd interpret that as putting pressure on the two black stones at the top, and making invasion of the left side easier.
From there on the engine is mostly happy with your play, but here's another interesting idea:
Black just played the marked point. That makes the top group the stronger one, so lean on it to attack the other stones, and once again don't worry too much about defending a small amount of territory.
Move
at O3 is perhaps slightly off-topic with several weak-looking groups on the board. But the first really bad move that jumped out at me when I looked at the game is
. Letting Black push out like that can't be right.
is a huge blunder, Black could descend and capture everything:After Black fails to take advantage, White has a won game (90% in LZ terms) for a long time. The sequence of moves starting at N3 doesn't look wrong to me or to the engine: it feels completely natural. Black's attempt to cut with
at K3 is way too violent, but White misses a few chances.Why not this, at
?- Knotwilg
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Re: Can someone help-me with a review about this 5k game? Pl
Bernd makes good comments. He points out that 66 was not losing according to Lizzie.
However, I still think that is where you start making it difficult for yourself.
Indeed, the losing move happens to come much later, being the wrong way to cut. It makes a 85/58 difference, technically still not losing, but a major drop in winning percentage.
Full review:
However, I still think that is where you start making it difficult for yourself.
Indeed, the losing move happens to come much later, being the wrong way to cut. It makes a 85/58 difference, technically still not losing, but a major drop in winning percentage.
Full review:
- ez4u
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Re: Can someone help-me with a review about this 5k game? Pl
Your problems begin with 14 and multiply every time that you refuse to finish local situations and turn elsewhere. Bots may be strong enough for that but you (and I) are not! Look at the position around move 100. You have created six or seven groups versus three or four for Black. You have not managed to attack Black anywhere and not turned your groups into significant territory. Back to basics!
Dave Sigaty
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"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
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- Fedya
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Re: Can someone help-me with a review about this 5k game? Pl
Your problems begin with 14 and multiply every time that you refuse to finish local situations and turn elsewhere.
I can't speak for the OP, but the flip side of this is that I see a lot of comments from strong players criticizing us kyu players for playing unnecessary extra moves in a local situation instead of playing tenuki.
- EdLee
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Yep; this never goes away.but the flip side of this is that I see a lot of comments... playing unnecessary extra moves in a local situation instead of playing tenuki.
One extra local move: slow.
Missing a local move: dead/ko/get chased forever/lingering bad aji, etc.
Bots show us even top pros routinely make these mistakes.
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dfan
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Re: Can someone help-me with a review about this 5k game? Pl
Yes, both kinds of mistakes are bad. Go is hard, sorry. 
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Bill Spight
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Re:
EdLee wrote:Bots show us even top pros routinely make these mistakes.but the flip side of this is that I see a lot of comments... playing unnecessary extra moves in a local situation instead of playing tenuki.
My impression is that even pros tend to make the extra local play more often than playing tenuki when they shouldn't. Is that so?
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At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- EdLee
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- DiogoBarbosa
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Re: Can someone help-me with a review about this 5k game? Pl
Thank you very much!!!!
I'm trying playing better without make many weak groups or tenuki an urgent location before a big move.
I'm trying playing better without make many weak groups or tenuki an urgent location before a big move.
Hello,
I'll be a good player one day...
I'll be a good player one day...