topazg wrote:Interesting, my experience is very different. Much of the opening and early midgame chess is about control of territory and vital squares on the board, which is very much more strategic than tactical. It's only when the fists fly that it turns into a 95% tactical game. I agree, end-games have a strategic element too, but I find the biggest difference between fairly strong chess players and self-learned hobby amateurs is a much more comprehensive of the strategic side - kind of the equivalent of understanding how to use thickness and influence properly.
At the end-game of chess you need to take decisions like whether to build a fortress and go for a draw, or which side to proceed with pawns, whether or not to exchange a knight for a bishop, etc... These are strategic decisions rather than tactical. They don't involve much move reading (chess players call it calculation) but experience and/or knowledge.
In the opening, the obvious strategy is to develop your pieces, and occupy the center. Another obvious strategy is for example, if you gain an advantage in terms of pieces, try to force your opponent to exchange pieces so that your advantage gets more emphasized.
But all these are well known strategies even by beginners and are not much debated.
Other than those you don't have to take so many strategical decisions in chess opening and mid-game.
On the other hand, in opening and mid-game of go you need to decide whether to go for territory or influence at that corner, whether to exploit the aji right now or to wait, whether to invade or reduce, whether to let the opponent live small and gain power or try to kill by nakade, etc. These are all strategical decisions. Once you make up your mind strategically, then the next question is tactical (e.g. where to start the invasion).
In chess, the strategical decisions of mid-game are already almost taken (by the basic knowledge).
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