stack go: yet another go variant
Posted: Wed Mar 21, 2012 9:52 am
so i'm sure someone has already thought of this. never the less i'll post it here.
for each turn, a player may either a) place a peice or b) stack as many adjacent stones onto it's nieghbor.
a stacked group is captured if two groups of greater size is stacked next to it.
the game ends when a group reaches a size equal to the number of empty intersections/2, or all enemy stacks have been removed.
the game "starts" only after each player has played at least once. (no passing)
example
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can become
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for each turn, a player may either a) place a peice or b) stack as many adjacent stones onto it's nieghbor.
a stacked group is captured if two groups of greater size is stacked next to it.
the game ends when a group reaches a size equal to the number of empty intersections/2, or all enemy stacks have been removed.
the game "starts" only after each player has played at least once. (no passing)
example
+ + + + + + + + +
+ + + + + + + + +
+ + + + +
+ + ++ + + +
+ + ++ + + + +
+ ++ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
can become
+ + + + + + + + +
+ + + + + + + + +
+ + + + +
+ + ++ + + +
+ + ++ + + + +
+ ++ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + +