$$c A basic pattern of shusaku fuseki
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- Click Here To Show Diagram Code
[go]$$c A basic pattern of shusaku fuseki
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This doesn't pertain strictly to your game but it's something that struck me as interesting. Black ended up setting up a old fuseki(

) that was named after Honinbo Shusaku.(He was a bit of a beast as black.

is a famous move of his.)
There is a senseis page but the idea for whites approach was that giving black an enclosure that allowed for a pincer-extentsion combo move was too good. It has since become less popular as komi was introduced and white didn't have to play so aggressively.
A few comment on your game.

feels slow to me. I don't know if it could be considered a mistake though. Here is my rational:
A 4-4 point is stable since one move can't deny it's perfect direction. This is why approaching a 3-4, 5-3,5-4 point is considered more urgent. They do have a primary direction and it can be denied in one move. However once a second move is played near one of these three points which player played first in the corner is indistinguishable. Therefore you can consider the bottom left corner to be in a steady state and approach another corner. This could just be a stylistic choice as white, but just my 2c.
Personally I'm tempted by P16, it works well with

which was a good move. I consider a first move approach to be something of a probe. The important skill to have in order to succeed is to be able to play a flexible array of opening moves based on how it is responded to.