Charles Matthews wrote:This is to do with different ways Europeans habitually learn, compared with Asians. When I was writing a book with Seong-June Kim, we discussed this issue. One thing I remember very well: he said that from his point of view, giving someone a complete explanation was treating them as if they were stupid! It has often been noted that go material from Asia is "elliptical" - leaves out things we might wish to have included. I'm not sure Seong-June's explanation is correct, but it has some value here, I think.
I wouldn't generally say "Europeans" because I like the "asian approach" somewhat more despite being European.
What personally hindered me a lot in the beginning was knowing too many proverbs and theory. I read "In the Beginning", "Opening Theory Made Easy", "Second Book of Go", "Lessons in the Fundamentals of Go" and a couple of others I can't remember right now before I was 15k. Then I discovered the Graded Go Problems for Beginners series and goproblems.com and I credit these for bringing me in the SDK ranks.
Sadly I had a relapse and read Kageyama's "Secret Chronicles of Handicap Go" and "Handicap Go" from the Elementary series because back then I had to play a lot of games against a handicap. Furthermore "Breakthrough to Shodan", "Basic Techniques of Go", "38 Basic Josekis", "Reducing Territorial Frameworks" (because I sucked against Moyos), "Strategic Concepts of Go", "The Direction of Play" and I guess even a couple more like "River Mountain Go". I can't really track my progress while or after reading all these books but I know that I improved around two stones in one month (6k->4k) by mainly doing Tsumegos and Tesuji problems in this time (
http://www.lifein19x19.com/forum/viewto ... f=12&t=670).
I won't say that all these books were a waste of time (though stronger players often laughed about me, saying, with my theoretical knowledge I ought to give them two stones next time ^^) but I definitely improved faster and more consistentely when I just solved problems. So my wish would be to have more books with (whole board) problems like "501 Opening Problems", "Get Strong at the Opening" and Go/Segeo's Tesuji Dictionairy. Just educational positions (best case: variations from or actual professional games) where you have to find the best move in the given context. I don't care if the correct sequence is not thoroughly explained (as long as there are at least some variations). In my experience it is more important to get a "feel" for the right moves, strangely that is also something Magicwand often says in his Malkovich games.
Of course this ends up being a question of your learning style but I personally really like "stupid" problem drilling way more than reading theory which tries to come up with a general rule for the game of Go.