
Black moves first. There is no capturing. Players attempt to build a path of stones of their color, each adjacent to the next horizontally, vertically, or diagonally, which connects their border rows. The following patterns on any 2x2 section of the board are forbidden:

The first move confers a strong advantage, so the pie rule is used to balance the game. After black places the first stone on the board, the other player has the option, at that point only, to swap sides.
If a player has no legal move, the opponent plays again. This was invented by Mark Steere, who is not me.
Other, relatively better known connection games are Hex (Piet Hein) and Twixt (Alex Randolph.)

So yeah, like, groovy baby. Take a walk on the wild side.
I’m quite sure.
