gowan wrote:
Start thinking about issues like dividing up the corner area, one player getting territory, the other outside power, or I get the right side, he gets the left side.
This seems like joseki in a nutshell. The only question left is: "how do I get what I want?"
Sometimes when action starts in a corner, I have an idea what I am striving for, but more often than not, my plans go horribly astray, and I find myself either giving up way too much or settling for something entirely different. It's these cases where Bill's advice to play around with the position after the game to see how things might have gone differently is probably most valuable.
Unfortunately for me personally, I find this extremely difficult, as I have so little trust in my own judgement of possible continuations that the "results" seem utterly random, but if you are able to play around with this sort of thing, my guess is that it has the potential to be highly beneficial.