Knotwilg wrote:It's inseong who know when to play this move.
You might as well say that this (like any) move was played if it is at least as good as all other moves. Do they have more specific advice?
Knotwilg wrote:It's inseong who know when to play this move.
I felt somewhat uneasy about P-3. Luckily
forced me to fix my shape (or at least make it somewhat better)
was bad. It later directly led to my win but I think its bad anyways.
mwhahaha
. I felt an urge to approach the top left but I didn't want to provoke a ladder-breaker and I also considered a direct take too slow. At least
also caps Q-10 so it has more purpose than just taking. Was it a good move, or what could have been a better choice?
was unpleasant because I didn't want to use my wall to create minor territory. So I only played those few stones around L-4 to keep up my wall's influence.
is the infernal stone I was talking about. How to handle this move? I thought I ought to be able to kill it. But what if I fail? The risk was too high so I chose to protect territory instead. I still managed to put some pressure on the invading stones - but not enough. Is there a sure (read: fool-proof) way to kill
? (My choice for the beginning would probably be E-10 or F-11.) I'm really really weak at killing running groups, sigh...
I wanted to somehow utilize the aji in the corner to somehow protect around F-14 in the process - but it didn't work. (At least I gathered some points.)peti29 wrote:
peti29 wrote:- andis the infernal stone I was talking about. How to handle this move? I thought I ought to be able to kill it. But what if I fail? The risk was too high so I chose to protect territory instead. I still managed to put some pressure on the invading stones - but not enough. Is there a sure (read: fool-proof) way to kill
? (My choice for the beginning would probably be E-10 or F-11.) I'm really really weak at killing running groups, sigh...
- Play L3. It's such a big difference between black and white getting this point. This move should appear automatically in your head as the key point after black strikes diagonally on the third line versus your fourth line stone.
. I remembered seeing it in similar situations so I thought of trying it out.
was probably a mistake as I ended up cut.
the intention was to rob white of his influence.
was one too far?
was so severe. I've been wanting to play J-14 for several moves but I didn't have the time.
I'm proud of this little plan which I (unbelievable isn't it) read out beforehand.
is simply stupid. Should have been R-7 or L-3 maybe.
aww, I wanted to play there. But somehow I managed to counter! Yay!peti29 wrote:Crash and burn!
Ok, this game was a disaster regarding the outcome. Somehow I still feel it a success. I haven't felt that sweat and blood scent of fighting since DDK. (I was quite sleepy at the time of playing this. Probably that was the cause of two serious but stupid mistakes.)
- I'm not fond of. I remembered seeing it in similar situations so I thought of trying it out.
was probably a mistake as I ended up cut.
-the intention was to rob white of his influence.
- maybewas one too far?
-was so severe. I've been wanting to play J-14 for several moves but I didn't have the time.
-I'm proud of this little plan which I (unbelievable isn't it) read out beforehand.
- I thinkis simply stupid. Should have been R-7 or L-3 maybe.
-aww, I wanted to play there. But somehow I managed to counter! Yay!
- I failed to notice :w160:-s significance. I blame my sleepiness.
- I managed to create a KO, yess!
- :b195: Ok, serious question time. I wanted to somehow utilize F-9 as a large KO threat. Was this a good idea or was I simply lucky. I gave my opponent yet another chance to play a KO threat, but! He would only get to profit on one - and I'll be the one choosing which one. Is this a valid tactic, or am I only being ignorant?
- :b203: is a stupid stupid misclick. I wanted to play L-18 but I never ask for undo. Were it not for this mistake I would have been able to save this group by the F-9 threat!
it seems bigger to take care of the lone white stone. Both sides would have solid positions, but black's would be higher, and black is more suited to playing an influence game that white, thanks to the 3-3 in the lower right.
and on makes me cry, and white's getting good moves free while black pushes from behind, and unless you can kill the white stones on top cleanly, I don't think the influence is worth it. Certainly not when black gives white the hane.
seems a bit slack to me. Black's already out, and this move doesn't threaten anything. I'd rather directly limit white's bottom, or seal white in on the top, or any number of other things. Maybe just jumping along with another one space jump; white's not going anywhere important. White is low everywhere and has less territory than black, so this should be an easy game for black.
to :b63. After
, black can just stand up and peep both cuts to give white a weakish group. Giving up the stone seems like it gives white a lot of undeserved center strength.
Don't be timid. Attack aggressively with a tight pincer at L16. That's what you built up the thickness for, right? It doesn't help the corner, but white will probably be running for a while, and you'll probably get sente to deal with the corner if you feel so inclined. N17 is a sort of halfway move that neither attacks strongly nor helps the corner very much.
first dilemma. Q-17 or R-16? Q-17 is maybe better direction of play but that would give white a lot of territory and force him to invade the top right. I might as well give up some of my top right for weakening the R-14 stone.
I momentarily considered the double hane but I didn't want white have a ponnuki there - I remember that being bad with San Ren Sei.
though I wanted to keep R-14 from connecting.
I like
because it (mostly) connects K-16 and it creates influence and it strengthens my top right group and it limits white's access to the center.
I was not sure in this move. But I wanted to play it, so I said let's do this. It turned out very luckily for me.
I think it was a big mistake from white to let me have this ponnuki there.
after some harassing I saw that I can't surround that dragon. I thought by going into the bottom right I can either build a wall to hurt that dragon or take some points. I got points...
this clamp was really inviting - though later I didn't really know what to do with it.
I wanted to attack M-3 later, thus the 3 space jump.Krama wrote:I now feel like I have to add myself to this topic.
I am stuck at this level, and I feel lost.
I will now attempt to stop all theory learning and simply focus
on doing tsumego only + playing games.
This will be extremely boring and I just hope I can break the
barrier.
Krama wrote:I will now attempt to stop all theory learning and simply focus on doing tsumego only + playing games.