a 0.5 loss against a 3k player, review request please

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Fllecha
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a 0.5 loss against a 3k player, review request please

Post by Fllecha »

Hi all,

I played a close game against a 3k player and I need some review especially playing out ko threats and ladder breaker.
Thanks in advance, I am black

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Just play 3

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EdLee
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Post by EdLee »

Hi Fllecha,
Just an idea for :b4: --
If this happens, UL and LL are exactly symmetrical,
and it's B's turn. So you know you have kept your lead.
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 1 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . 2 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
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EdLee
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Post by EdLee »

:b8: What was your plan if :w9: attaches at D8 ?
Would you have played the same continuation as in the real game ?

If we look at the board at :w7:,
do you see your :b8: jumps into one of the narrowest areas on the whole board ? Why ?

Did you consider D14 instead ?

:b10: - :b12: If you plan was to make this exchange,
then why give W the extra stone :b8: ?
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EdLee
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Post by EdLee »

:b18:
In this joseki, :b2: is a keima.
( See also :b29: .. :w32: )
Click Here To Show Diagram Code
[go]$$W Joseki
$$ . . . . . . . . . . |
$$ . . . . . . . 2 . . |
$$ . . . . . . . . . . |
$$ , . . . . . X . . . |
$$ . 5 . . 1 . . 4 . . |
$$ . . . . . . 3 . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
But in the game, :w17: = :wc: slides first.
If you take 3-3, then if W still jumps out,
then because of the exchange ( :wc: - :b1: ), now you can jump farther, to :b3: --
Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . . . . . . . |
$$ . . . . . . 3 . . . |
$$ . . . . . . . . . . |
$$ . . . . 2 . . . . . |
$$ , . . . . . X . . . |
$$ . . B . O . . 1 . . |
$$ . . . . . . W . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
Compared to the joseki above:
- :b3: has jumped farther;
- instead of making a base, :w2: is just running;
- :bc: has pincered W.
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EdLee
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Post by EdLee »

:b18: - :b20:
The sequence in the game is strange.
Click Here To Show Diagram Code
[go]$$W Joseki
$$ . . . . . . . . . . |
$$ . . . . . . 2 . . . |
$$ . . . . . . . . . . |
$$ , . . . . . X . . . |
$$ . . 4 . 1 . . 5 . . |
$$ . . . . . . 3 . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
Click Here To Show Diagram Code
[go]$$W Joseki (cont'd)
$$ . . . . . . . . . . |
$$ . . . . . . X . . . |
$$ . . . . . . . . . . |
$$ , . . 9 8 . X . . . |
$$ . . X 0 O 6 . O . . |
$$ . . . . . 7 O . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
Click Here To Show Diagram Code
[go]$$Wm11 Joseki (cont'd)
$$ . . . . . . . . . . |
$$ . . . . . . X . . . |
$$ . . . a b . . . . . |
$$ , . . O X . X . . . |
$$ . . X X O X . O . . |
$$ . . . . 1 O O . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
Next, B has the choices of (a), (b), and others, depending on the whole board.
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Post by EdLee »

:b22: Tenuki is strange.
Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . . . . . . . |
$$ , . . O X . X . . . |
$$ . . X 1 O X . O . . |
$$ . . . . 2 O O . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
:w23: W doesn't have to reply to your :b22: :
Click Here To Show Diagram Code
[go]$$W
$$ . . . . . . . . . . |
$$ . . . . . . . . . . |
$$ . . . . 1 . . . . . |
$$ , . . O X 2 X . . . |
$$ . . X 3 O X . O . . |
$$ . . . . . O O . . . |
$$ . . . . . . . . . . |
$$ --------------------[/go]
:w25: Very strange.
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Re: a 0.5 loss against a 3k player, review request please

Post by Schachus »

:b28: is almost comletely wasted. That 1 stone is probably the least important stone on the board in that moment, it doesnt do anything since you captured 03.Instead you could block at r5, which is big.
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Post by EdLee »

Hi Fllecha,

To add to Schachus, about :b28: --
If you have experience in a car going fast, the windshield sometimes collects all kinds of insects:
image.jpg
image.jpg (74.31 KiB) Viewed 10452 times
The :w19: stone is like one of them.
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Post by EdLee »

:w33: .. :b38: Maybe you didn't have a plan on how to deal with :w33: .
You just let W jump into your bottom and you didn't do anything about it.

The board at :b38: -- a few of the problems:
  • ( :b2: , :b14: , :b38: ) this shape is not a good combination for Black;
  • :b22: is misplaced;
  • ( :w29: , :w31: ) didn't finish the joseki, but you didn't punish W until :b40: ;
  • After ( :b34: , :b36: ), you still have a weakness at E3;
:w45: Bad.

:b50: , :b52: End game moves; too early, too small.
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Post by EdLee »

Fllecha wrote:especially ... ko threats and ladder breaker.
Hi Fllecha,

Sometimes our biggest problems (in Go) aren't what we think they are.
( Quite common for certain levels. )
You can see this from a (brief) survey of the game up to :b52: .

Samples of the big problems:
- Basic shapes;
- The value of stones ( important v. unimportant stones );
- Small, slow moves ( the value of moves );
- Sente v. gote.
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Post by EdLee »

:b54: Small, slow. ( And pushing from behind )
Locally, you can jump to P10.
Globally, there are bigger moves (e.g. G16, P16, R6 ).

:b56: Big loss. Q18.

:b84: Wrong shape. If you want to reply locally, K14.
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Re: a 0.5 loss against a 3k player, review request please

Post by Knotwilg »

A halfpointer will always elicit my endgame review :)

At 96 Black makes an unfavorable offer for an exchange and White accepts it. This puts him slightly ahead. If instead Black pulls out his stones, he has a comfortable lead.

At 99 the endgame starts, if you wish. Black does well but misses an opportunity to forestall the ko at the bottom.

At 147 White makes a bizarre mistake that cost him 4 points
At 152 however, Black makes a similar mistake costing him 2-3 points

A missed opportunity for White aside, after that the game is lost for Black, if only by half a point.

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Re: a 0.5 loss against a 3k player, review request please

Post by Fllecha »

ty guys, i need some time to study your reviews but i'll answer shortly ty
Don't play 1-2-3
Just play 3

(Go proverb)
Fllecha
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Re:

Post by Fllecha »

EdLee wrote::b8: What was your plan if :w9: attaches at D8 ?
Would you have played the same continuation as in the real game ?

If we look at the board at :w7:,
do you see your :b8: jumps into one of the narrowest areas on the whole board ? Why ?

Did you consider D14 instead ?

:b10: - :b12: If you plan was to make this exchange,
then why give W the extra stone :b8: ?
This is a bad habit that I had when I started the game. The idea is to defend the corner in (almost) sente, even if white attaches, to avoid the annoyong 3-3 invasion. According to Eidogo joseki tutor the stone sacrifice is a Lee Changho idea.

The problem is that even if black succedes to defend the corner in sente the position that arises is somewhat weak anyway and against strong opponents, so I started avoiding that move. ;)

About the 22 stone the idea was to play a nice ladder breaker which succeded, but looking at the variation you made it was completely unnecessary if black would have answered by connecting in the LR.

Very much appreciated endgame analysis knotwling! many thanks ;)
Ty guys ;)
Don't play 1-2-3
Just play 3

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Re: Re:

Post by Charles Matthews »

Fllecha wrote:
EdLee wrote:
:b10: - :b12: If you plan was to make this exchange,
then why give W the extra stone :b8: ?
This is a bad habit that I had when I started the game. The idea is to defend the corner in (almost) sente, even if white attaches, to avoid the annoyong 3-3 invasion. According to Eidogo joseki tutor the stone sacrifice is a Lee Changho idea.
I'm suitably impressed. But this type of "pattern" is more often disadvantageous than helpful.

By "pattern" I mean sequence, order of play, not "shape".

Your :b34: and :b36: is not what I'd play: I'd want :b34: one to the left, to avoid a weakness, and adding to the strong side with :b36: goes against good feeling.

Also :b38: and :b40:. I think you should just play at :b40:. A fight can come out of the right side, and I can't tell whether the :b38: for :w39: exchange will be correct, from the point of view of that fight. Usually having stones in the centre helps with fighting, so you have perhaps just helped White.
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