Bill Spight wrote:
luigi wrote:
Well, my idea was to make the button neither a pass nor a play.
How so? What difference would that make? How would it work?
The idea is to consider Button Go a way to fine-tune komi under area scoring rather than a compromise between area and territory scoring. This seems especially relevant now that AlphaGo says that the best komi value under area scoring (7.5) gives Black a sizeable advantage (55% win rate).
Because of this, komi 7 with button seems the best alternative, but ideally the adoption of this solution should be made in a way that optimal on-board scores (prior to adding komi and button) don't change. If the button lifts ko and superko bans, some positions yield a different on-board score than regular area scoring, so I'm arguing that maybe it shouldn't have that ability in order for the game to remain one and the same at its core, and in order for "komi 7 plus button" to be considered a legitimate komi for area scoring rather than a Go variant.
That's what I mean by the button not being a play: it's not taken into account by positional superko, whose concern is the board position, i.e. plays. But, of course, it's still not a pass: passing after the opponent takes the button doesn't end the game.