Pretty cool endgame problem

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Bill Spight
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Subproblem solution

Post by Bill Spight »

gonuts solved the subproblem. :)



White gets one point more in this variation than in the main variation. :)
Last edited by Bill Spight on Sun Mar 03, 2013 10:48 am, edited 1 time in total.
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Subproblem 2

Post by Bill Spight »



What is White's play after :b3: in the variation?
Last edited by Bill Spight on Sun Mar 03, 2013 10:50 am, edited 1 time in total.
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Re: Pretty cool endgame problem

Post by gonut »

Endgames are the worst part of my game, except for joseki, fuseki, middle game, yose, and tsumego. But here goes an attempt to answer Bill's last question anyway...
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Re: Pretty cool endgame problem

Post by Bill Spight »

gonuts has solved this subproblem too. :)

I have added some comments to his SGF file.



And that means that, along with his earlier work, gonuts has solved the original problem, as well. :) Correct play for Black in it is the atari at A-03, which yields this subproblem.

The end result is the same as in the main line in Gokyo Seimyo, so I did not find an improvement. And that line is cool for both players. However, I thought that the atari (A-03) was pretty cool. The cut (A-05), while it looks natural, loses a dame and, hence, 1 point by comparison. :)
Last edited by Bill Spight on Sun Mar 03, 2013 10:51 am, edited 1 time in total.
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— Winona Adkins

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Harleqin
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Re: Pretty cool endgame problem

Post by Harleqin »



What happens here?
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Re: Pretty cool endgame problem

Post by Bill Spight »

Harleqin wrote:

What happens here?


This :w2: also gives the same result as the main line. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
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