Tsumego from a game.

For lessons, as well as threads about specific moves, and anything else worth studying.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Tsumego from a game.

Post by daniel_the_smith »

Club game from last night (from memory). I'm black, two stones vs. AGA 4d.

I'm posting for the nice tsumego at move 52 and 157. Enjoy.

[sgf-full](;CA[Windows-1252]AB[pd]AP[MultiGo:4.4.4]SZ[19]AB[dp]MULTIGOGM[1]
;W[de];B[pp];W[cn];B[fp];W[dj];B[cc];W[ec];B[ce];W[cf];B[df];W[cd];B[be];W[cg];B[dd]
;W[ee];B[dc];W[ed];B[nc];W[hq];B[kq];W[ho];B[fn];W[ko];B[lp];W[hm];B[fl];W[fj];B[bo]
;W[eq];B[ep];W[fq];B[gp];W[ir];B[pn];W[qq];B[qp];W[pq];B[rq];W[rr];B[rp];W[nq];B[np]
;W[mp];B[mo];W[op];B[mq];W[no];B[oo];W[mp];B[nn];W[nr];B[np]C[Status\: Can white tenuki?]
;W[qi]C[Black to kill];B[sr];W[rs];B[ps]C[I played it out of order];W[pr];B[qg]
;W[ql];B[pk];W[rj];B[pi];W[pj];B[oj];W[ph];B[oi];W[qh];B[oh];W[pg];B[hp];W[ip];B[io]
;W[jp];B[jn];W[in];B[jo];W[km];B[im];W[jm];B[hn];W[kn];B[go];W[il];B[jq];W[iq];B[kp]
;W[in];B[ho];W[cr];B[hk];W[gl];B[gk];W[fk];B[gm];W[ik];B[hj];W[hl];B[ij];W[el];B[fm]
(;W[jj];B[ji];W[kj];B[ih];W[ki];B[kh];W[lh];B[kg];W[mj];B[lk]C[M13 woud be so much better for me; I was too focused on killing]
;W[lg];B[li];W[lj];B[mi];W[kf];B[jg];W[mk];B[mh];W[mf];B[nf];W[ne];B[of];W[md];B[ie]
;W[mc];B[oc];W[oe];B[pe];W[pf];B[mg]C[-1 liberty];W[lf];B[ol];W[nl];B[nm];W[nj]
;B[qj]C[Also -1 liberty];W[og];B[pl];W[mm];B[ng];W[ni];B[nh];W[jf];B[if];W[hg];B[ig]
;W[ic];B[jd];W[jc];B[kc];W[kb];B[kd];W[lb]
(;B[qf];W[rg];B[rf];W[rh]C[Black to kill.];B[sg]C[Not like this...];W[si];B[rm]
;W[rl];B[qm];W[sk];B[hh];W[gg];B[gh];W[qc];B[rd];W[pc];B[qd];W[rc];B[od];W[ob];B[nb]
;W[oa];B[sf];W[sh];B[sd];W[qb];B[re];W[co];B[dq];W[dr];B[cp];W[bn];B[dm];W[en];B[dn]
;W[eo];B[do];W[em];B[dl];W[ek];B[bp];W[bl];B[ck];W[bk];B[cj];W[bi];B[bj];W[aj];B[ci]
;W[bh];B[eh]C[Somehow we made a ko here which I screwed up, but I don't remember how.])))[/sgf-full]
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
User avatar
Apoah
Dies with sente
Posts: 83
Joined: Wed Oct 06, 2010 6:43 pm
Rank: KGS 7k
GD Posts: 0
KGS: Apoah
Has thanked: 34 times
Been thanked: 15 times

Re: Tsumego from a game.

Post by Apoah »

My take on 157 is a hane at s9.

Wr9 - atari
Bs8 - atari
Wq10 - capture/atari
Bp9 - connect

I think then it will be a ko or w will connect at r10 and then b will try to squeeze him down.

Or am I missing something crucial?

:)
Life is what you make of it, as long as you live.
User avatar
cyclops
Lives in sente
Posts: 801
Joined: Mon May 10, 2010 3:38 pm
Rank: KGS 7 kyu forever
GD Posts: 460
Location: Amsterdam (NL)
Has thanked: 353 times
Been thanked: 107 times
Contact:

Re: Tsumego from a game.

Post by cyclops »

Apoah wrote:My take on 157 is a hane at s9.

Wr9 - atari
Bs8 - atari
Wq10 - capture/atari
Bp9 - connect

I think then it will be a ko or w will connect at r10 and then b will try to squeeze him down.

Or am I missing something crucial?

:)


I don't think there will be a ko. He cannot capture any b stones you played so he is left with a dead shape.

edit: I had a double negation where I meant one.
I think I am so I think I am.
User avatar
cyclops
Lives in sente
Posts: 801
Joined: Mon May 10, 2010 3:38 pm
Rank: KGS 7 kyu forever
GD Posts: 460
Location: Amsterdam (NL)
Has thanked: 353 times
Been thanked: 107 times
Contact:

overkill

Post by cyclops »

w can't tenuki at w53 ( I think )

Click Here To Show Diagram Code
[go]$$c
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 2 O O X . |
$$ . . 5 4 O 1 3 9 O 7 |
$$ . . . 0 . . 6 . 8 . |
$$ --------------------+[/go]

Next b has a quick and a slow way to kill. If not w10 b will kill there.

Some more variations:

[sgf-full](;GM[1]FF[4]AP[Drago:3.00.02]SZ[13]AB[lk][lj][kj][jj][ii][hj][gk][ek][fj][hi]AW[ij][hk][hl][jk][kk][ll];B[il]
;W[ik]C[lest b kills corner];B[jl]
(;W[gl];B[fl]
(;W[jm];B[ml]
(;W[lm];B[kl]
;W[gm]C[lest b kills there. But now b can kill in 2 ways. Quickly or slowly.];B[im])
(;W[km];B[gm])
(;W[gm];B[lm];W[kl];B[im]))
(;W[im];B[gm]
(;W[ml];B[kl])
(;W[km];B[ml]))
(;W[gm];B[kl])
(;W[kl];B[ml]
(;W[lm];B[jm];W[gm];B[im])
(;W[jm];B[lm];W[gm];B[im]))
(;W[ml];B[kl]))
(;W[jm];B[ml]
(;W[km];B[gl])
(;W[gl]
;B[fl]C[already discussed]))
(;W[ml]
;B[kl]C[3 lib's against 2])
(;W[lm];B[ml];W[gl];B[fl]
(;W[gm];B[im];W[jm];B[kl])
(;W[jm];B[kl];W[gm];B[im])
(;W[im];B[gm])
(;W[kl];B[jm];W[gm];B[im])))[/sgf-full]

edit: I think b54 in the game is also correct. But b56 lets w of the hook. Should be at p2.
I think I am so I think I am.
User avatar
HermanHiddema
Gosei
Posts: 2011
Joined: Tue Apr 20, 2010 10:08 am
Rank: Dutch 4D
GD Posts: 645
Universal go server handle: herminator
Location: Groningen, NL
Has thanked: 202 times
Been thanked: 1086 times

Re: Tsumego from a game.

Post by HermanHiddema »

Click Here To Show Diagram Code
[go]$$Bc
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 5 O O X . |
$$ . . . . O a 4 . O 1 |
$$ . . . . . . 3 b 2 . |
$$ --------------------+[/go]


After :b5:, a and b are miai for killing.
User avatar
Dusk Eagle
Gosei
Posts: 1758
Joined: Tue Apr 20, 2010 4:02 pm
Rank: 4d
GD Posts: 0
Has thanked: 378 times
Been thanked: 375 times

Re: Tsumego from a game.

Post by Dusk Eagle »

I would've played the first one like this:
Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 3 O O X . |
$$ . . . . O 4 5 6 O 1 |
$$ . . . . . . 7 . 2 . |
$$ --------------------+[/go]

Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X 6 X X X . |
$$ . X . X O 8 O O X . |
$$ . . . 9 O O 5 7 O X |
$$ . . . . . . . . O . |
$$ --------------------+[/go]


Herman's variation appears to work as well.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
User avatar
HermanHiddema
Gosei
Posts: 2011
Joined: Tue Apr 20, 2010 10:08 am
Rank: Dutch 4D
GD Posts: 645
Universal go server handle: herminator
Location: Groningen, NL
Has thanked: 202 times
Been thanked: 1086 times

Re: Tsumego from a game.

Post by HermanHiddema »

Dusk Eagle wrote:I would've played the first one like this:
Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 3 O O X . |
$$ . . . . O 4 5 6 O 1 |
$$ . . . . . . 7 . 2 . |
$$ --------------------+[/go]

Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X 6 X X X . |
$$ . X . X O 8 O O X . |
$$ . . . 9 O O 5 7 O X |
$$ . . . . . . . . O . |
$$ --------------------+[/go]


Herman's variation appears to work as well.


Yes, there are several ways to kill it, you can also capture first, before the hane in the corner.

My intention was to show it could still be killed after the game sequence, but I guess I was wrong, because this works for white:

Click Here To Show Diagram Code
[go]$$Bc
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 5 O O X . |
$$ . . . . O . 4 . O 1 |
$$ . . . . . 6 3 . 2 . |
$$ --------------------+[/go]
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Tsumego from a game.

Post by Bill Spight »

Both problems illustrate the principle of restricting eye-space. :)

BTW, can't Black kill at move 159?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
User avatar
cyclops
Lives in sente
Posts: 801
Joined: Mon May 10, 2010 3:38 pm
Rank: KGS 7 kyu forever
GD Posts: 460
Location: Amsterdam (NL)
Has thanked: 353 times
Been thanked: 107 times
Contact:

Re: Tsumego from a game.

Post by cyclops »

Bill Spight wrote:Both problems illustrate the principle of restricting eye-space. :)

BTW, can't Black kill at move 159?


OC, and you knew it;) ( Suddenly I discovered what OC stands for ).

BTW if b extends at C11 at move 200 wouldn't he "easily" connect to either the NW or the center thereby killing w's side resp w's center. w is quite short in liberties on both sides. B's bending move at 200 reduces his own liberties.

Thx Daniel for your braveness to share this game with us.
I think I am so I think I am.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: Tsumego from a game.

Post by daniel_the_smith »

HermanHiddema wrote:
Click Here To Show Diagram Code
[go]$$Bc
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O 5 O O X . |
$$ . . . . O a 4 . O 1 |
$$ . . . . . . 3 b 2 . |
$$ --------------------+[/go]


After :b5:, a and b are miai for killing.


3 and 5 have to be played in the other order (Dusk Eagle's 5 looks like it works, too, instead of 3 here). I actually read this out correctly in the game and then played in the wrong order. :oops:

Bill: yeah, true, at 159 it's not too late. But 157 doesn't really help any. The second problem I got totally confused on in the game because I was somehow thinking there was going to be a ko even though it's obvious there won't be-- I think I was giving white an extra move in my head.
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
User avatar
Dusk Eagle
Gosei
Posts: 1758
Joined: Tue Apr 20, 2010 4:02 pm
Rank: 4d
GD Posts: 0
Has thanked: 378 times
Been thanked: 375 times

Re: overkill

Post by Dusk Eagle »

cyclops wrote:w can't tenuki at w53 ( I think )

Click Here To Show Diagram Code
[go]$$c
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O . O O X . |
$$ . . . . O 1 . . O . |
$$ . . . . . . . . . . |
$$ --------------------+[/go]


Yes, this seems to work too. Nice job.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: Tsumego from a game.

Post by daniel_the_smith »

Dusk Eagle, Cyclops:
Click Here To Show Diagram Code
[go]$$c
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X O X X X . |
$$ . X . X O . O O X . |
$$ . . . . O 1 2 . O . |
$$ . . . . . . . . . . |
$$ --------------------+[/go]


How does black kill after this?
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
User avatar
Dusk Eagle
Gosei
Posts: 1758
Joined: Tue Apr 20, 2010 4:02 pm
Rank: 4d
GD Posts: 0
Has thanked: 378 times
Been thanked: 375 times

Re: Tsumego from a game.

Post by Dusk Eagle »

Sometimes the simplest move is the easiest to overlook:
Click Here To Show Diagram Code
[go]$$c
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X . X X X . |
$$ . X . X O 3 O O X . |
$$ . . . . O 1 2 . O . |
$$ . . . . . . . . . . |
$$ --------------------+[/go]
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Tsumego from a game.

Post by Bill Spight »

Dusk Eagle wrote:
Sometimes the simplest move is the easiest to overlook:
Click Here To Show Diagram Code
[go]$$c
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X . X X X . |
$$ . X . X O 3 O O X . |
$$ . . . . O 1 2 . O . |
$$ . . . . . . . . . . |
$$ --------------------+[/go]


Click Here To Show Diagram Code
[go]$$Bc
$$ . . . . . . . . . . |
$$ . . . . X X . . . . |
$$ , . X , X 5 X X X . |
$$ . X . X O X O O X . |
$$ . . . . O X O . O 6 |
$$ . . . . . 4 9 7 8 . |
$$ --------------------+[/go]
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: Tsumego from a game.

Post by daniel_the_smith »

Oh. Didn't think about just connecting, lol.
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
Post Reply