@Observers (and Koroviev: let me know if you disagree)
I don't think that including move numbers in comments is giving away too much information. All they say is that the Observer thinks a particular move is interesting (whether good, bad, strange, ect. I have no clue), and if a move is worth commenting on, the player are probably already thinking about it. Plus, if a move is followed by a flurry of comments (without move numbers) the players usually know something’s up. (Additionally: how are we to know that the hidden comments are actually talking about the move and are not just a red herring) IMO labeling a comment is helpful, if it is done with some precaution (i. e. not during a game deciding life and death problem)
Edit: move coming so to a board near you
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
[go]$$Bcm1 I live $$ . . . . . . . . . | $$ . . . . . X . . . | $$ . . . . . . . 9 . | $$ . . . . . X 1 8 0 | $$ . X . O b X O 2 . | $$ . . . . 3 W . 5 6 | $$ . . . . . . 4 7 . | $$ -------------------[/go]
He also has a cutting point at b, which he should protect, so trying to kill me would be gote for him. I don't think he will play like this. Below: I don't think that I'll gain anything from backing out of the corner. I'm still on the run and probably wasted some aji in the corner.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
I can't really decide which of these outcomes is better for black. The second lets me keep sente, but perhaps leaves more aji. The first seems more secure, but is probably gote. Nothing ventured etc...I will go for the latter approach.
Regarding comments with move numbers, I'm neutral - I'm happy to get any comments from stronger players. A visible move number does make me wonder in vain about the move a little, but that's no bad thing.
His other option is the peep at but I will get half the corner, access to the outside and sente. (Although I don't have a lot of eye space so maybe he can profit from pressuring me)
If he cut's me out from the outside I will protect the cut with and after that there are several lines but basically a and b are miai to live/get out I think.
[go]$$Bcm1 $$ . . . . . . . . . | $$ . . . . . X . . . | $$ . . . . . . . . . | $$ . . . . . X 1 b . | $$ . X . O a X O 2 . | $$ . . . . 3 O . . . | $$ . . . . . . 4 . . | $$ -------------------[/go]
At the moment I think the second option is best for him because I'm not safe yet, but we'll see what he plays.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
Last edited by Mnemonic on Sun Dec 26, 2010 9:26 am, edited 1 time in total.
Not an easy move for me - this is the kind of position where I suspect any move I choose is wrong. I try to keep my thinking simple. The first thing I consider is - is my bottom right corner in danger, or can I tenuki?
It's an unfamiliar position for me, so I can't be sure. It certainly doesn't look completely settled, but then it doesn't look in any immediate danger, and I can't find a move that is definitely sente. Several moves look tempting: P2, S4, O4, but I'm uncertain how big they are and I don't think they require a reply. The one move white move that looks problematic is:
Maybe some trouble there, but nothing too devastating as far as I can see, so I think I will leave this corner for now.
That being so, is any other group in immediate danger? The top left needs attention, since a pincer against my white stone looks severe. I considered this move for a while:
...but then decided that the two-space extension along the bottom is just two big to ignore. If my opponent plays it instead I will have to run into the centre. Also, because of the position of his stone in the bottom left, he doesn't have an obvious extension along the side after my move. And finally, if he jumps out with his lone white stone, I will be happy to extend along the right hand side as below:
Choosing this move leaves my opponent able to pincer in the top left, but I'm not too worried about that. There is some aji left around P2 that seems more of a problem for white than black. Overall I'm happy with the position after this move.
So there's my thinking, such as it is. Let's see what happens.
I will not call blacks move a mistake since last time I did that I ended up in a horrible position But it is a tad slow (Is this calling it a mistake? I don't want to jinx it) since I never even hopped of attacking the M3 stone.
[go]$$Wcm1 Looks bad for white $$ . . . . . . . . . . . . | $$ . . . . . . . . X . . . | $$ . . . . . . . . . . . . | $$ . . , . . 2 . . X X . . | $$ . . 1 . X . O . X O O . | $$ . . . . . . . . O . . . | $$ . . . . . . . . . . . . | $$ -------------------[/go]
But what to do now? I think tenuki is the most sensible option. When he starts playing in the lower right corner again, I can just come back to the variations I already read out. If I on the other hand play a gote move and he tenukis to the upper left ... My only hope of coming back from my mistakes earlier is to damage his upper left in a similar way that he damaged the lower right.
[go]$$Wcm1 W can't get out. $$ . . . . . . . . . | $$ . . . . . X . . . | $$ . . . 6 8 . . . . | $$ . . 3 2 5 X X . . | $$ . X 4 O 7 X O O . | $$ . . . . 1 O . . . | $$ . . . . . . . . . | $$ -------------------[/go]
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
Is blacks influence starting to look scary? I think the right side is the next most important play after the top left corner.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
In that case it seems to work out pretty well for black - in fact, I've never seen a non-beginner play it, I think. In this situation, however, with the C14 stone already there, it seems like a good play. If I play F16, I can't expect white to allow me to make the comfortable three-space extension, and I will find my two stones pincered. But I don't want to extend straight away, as that would be (kind of) ignoring a contact play. So my plan is to play F16, and if (as I expect) white plays somewhere around 18, below, I will counter pincer at 19.
As mentioned earlier, I could just ignore the contact play and extend along the side straight away. I would be treating my F17 stone more lightly in this case (which I suppose is good ) but this doesn't look that great to me, somehow:
first (and clearest) was w14 at S3 instead of S2, allowing black to cut off a white stone with P2 and force white to small life in the corner. black instead considered if his corner was not in danger - it indeed wasn't. but on the other hand, i also didn't find an obvious moves and had to think about it for a while. then white rejects connecting at P2 - if nothing better, it is clear profit and sente (sente because letting white to divide black's position would make black stones look silly).
i guess w16 E17 is not the best move possible, black showed good reasons why not. white could have played pincer H17, it looks more positive to me. pincering now after strengthening black doesn't achieve much, because white have no support around (therefore black is stronger, not heavier)
i feel black is slightly better but nothing is lost for white, it will be an interesting game hopefully
Way too tired now. Will probably comment more tomorrow
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
[go]$$B $$ . . . . . . . . . | $$ . . . . . X . . . | $$ . . . . . . . B . | $$ . . . . . X X W . | $$ . X . O X X O O . | $$ . . . . X O . 2 1 | $$ . . . . 3 4 O 5 . | $$ -------------------[/go]
conclusion: marked exchange is not only unnecessary it hurts you.. i have seen many sdk's make that exchange without thinking.(i was one of them when i was skd) make sure you learn this L&D.
_________________ "The more we think we know about The greater the unknown" Words by neil peart, music by geddy lee and alex lifeson
As planned. Since he played J17 instead of K17, I suppose he might consider making an extension along the side, as well as the possibilities I considered in my last post. This position is pretty interesting to me, looking forward to seeing how it works out.
Extra hide tag to sow seeds of worry in my opponent's mind.
This doesn't work now I'll jump once because he is starting to build a decent framework and a stone on the 3 line doesn't help much. I'm also pretty confident that it is sente because otherwise I could kill those two stones in the upper left.
These are the points I'm contemplating next. Right now I'm leaning toward the wedge
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
Progressing as planned. My stone is right on the sector line of White's area, so is in some danger (this is an idea I've just learned about, so I may not understand it fully) but with the relative weakness of the white group to the east, I don't think I can get shut in. I don't want to help white take easy territory on the left, but if he plays there then it leaves his middle group open to attack, so I doubt he will. I expect a cap of some kind, and a running fight to follow. What I want to do is make sure my group can escape to the centre, then approach the bottom left. Still, I am aware that it doesn't look like I can easily make even one eye on the side, so it may not be easy to keep my group safe.
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