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- Click Here To Show Diagram Code
[go]$$c Move 1
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No video for now (I'm typing this in-between classes, I just finished a Probability exam 30 minutes early...feels bad man).
For the first move, it's always really a coin flip between the 4-4 or the 3-4 for me. Both are very common in all levels of Go, from the players who just played their first game to the highest-class professionals. The only aspect where a 3-4 bests the 4-4 is that it has a greater history. It's a shame that, when it comes to the history and cultural aspects of Go, I am about a 20k
. However, if my knowledge is correct, it was Go Seigen who pioneered the widespread usage of the 4-4; senseis also says:
And for those who'd like to know more about the 3-4 and 4-4 points in general, once again the senseis articles are excellent: http://senseis.xmp.net/?34Point and http://senseis.xmp.net/?44Point
I'll try not to refer to articles so much
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For the first move, it's always really a coin flip between the 4-4 or the 3-4 for me. Both are very common in all levels of Go, from the players who just played their first game to the highest-class professionals. The only aspect where a 3-4 bests the 4-4 is that it has a greater history. It's a shame that, when it comes to the history and cultural aspects of Go, I am about a 20k
Anyways, on the board each have their pros and cons. The general jist is that, the 3-4 is more territorial and the 4-4 is more influential. This is because the 4-4 leaves open the 3-3 for invasion at any time, allowing Black to live cleanly. However, the timing behind the invasion is essential because if it's played too soon, then the thickness I get outweighs in value the corner territory that Black would get. Even in this simple invasion there are a wealth of variations to discover, some of which you can find here: http://senseis.xmp.net/?33PointInvasionOnly in the twentieth century, and especially with the introduction of komi, did it begin to rival 3-4 point and 3-5 point openings as a common corner move.
And for those who'd like to know more about the 3-4 and 4-4 points in general, once again the senseis articles are excellent: http://senseis.xmp.net/?34Point and http://senseis.xmp.net/?44Point
I'll try not to refer to articles so much
, especially due to Tabemasu's comments about it, but the only reason I could find was because it "looks cool" and because it shows up in some pro games.